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Game Development with Unity
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Beginner
Have you ever played games? I think in our time, everyone has at least once launched computer games and enjoyed the virtual world of these digital creations. But have you ever been curious about how such games are created? What programming language are they written in, and what is game development? This track will introduce you to one of the most popular game engines, Unity. Get ready to dive into an incredible adventure of learning Unity and create your own game using the C# language!
C#
Unity
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Try Codefinity TeamsWhat you will learn
- You will master the fundamentals of C# programming, enabling you to write efficient and clean code
- You will learn to build interactive games from scratch using Unity, applying core game development principles
- You will be able to create and manage game assets, animations, and physics to bring your game ideas to life
- You will develop a strong foundation in game development, giving you the skills to create your own games and expand into more advanced Unity features
- 139 chapters
- 13 hours
- 123 tasks
Trusted by employees of leading companies
Learning track content
Module 1 / Conceptos básicos de C#
En esta sección obtendremos una introducción a C#. Además, también aprenderemos algunos elementos básicos del lenguaje C#.
En cualquier lenguaje de programación, tenemos que manejar diferentes tipos de datos. En esta sección aprenderemos sobre eso.
- Tipos de Datos EnterosPreview
- Declaración de Variables con Tipos ExplícitosPreview
- Punto Flotante y DoblePreview
- BooleanosPreview
- CarácterPreview
- CadenaPreview
- Desafío de StringsPreview
- Formato Básico de CadenasPreview
- Práctica de Formateo de CadenasPreview
- Declaración de ConstantesPreview
- Conversión de Tipos BásicaPreview
- Práctica de Conversión de TiposPreview
- Conversión Básica de TiposPreview
- Práctica Básica de CodificaciónPreview
En esta sección aprenderemos sobre las características de C# que nos ayudan a controlar el flujo del programa, como la ejecución de fragmentos de código basados en condiciones.
- Operadores de ComparaciónPreview
- Operadores LógicosPreview
- Desafío de OperadoresPreview
- Orden de OperacionesPreview
- if statementPreview
- Desafío de if-conditionPreview
- Palabra clave elsePreview
- Práctica de la palabra clave elsePreview
- Cadena if-elsePreview
- Tarea (si, sino-si, sino)Preview
- Declaración switchPreview
- Practicando SwitchPreview
En esta sección aprenderemos cómo manejar tareas repetitivas en programación.
Los arrays son una parte importante de cualquier lenguaje de programación, ya que nos permiten agrupar y manipular una gran cantidad de datos similares. En esta sección aprenderemos sobre los arrays y cómo usarlos para aplicaciones prácticas.
En esta sección aprenderemos sobre una de las características más utilizadas y esenciales de C# llamadas Métodos. También exploraremos sus usos a través de tareas prácticas creativas.
- ¿Qué son los Métodos?Preview
- Creación y Llamada de MétodosPreview
- Práctica de Creación de MétodosPreview
- Parámetros del MétodoPreview
- Practicando Método con ParámetrosPreview
- Valores de Retorno del MétodoPreview
- Practicando los Valores de RetornoPreview
- Ámbitos Locales y GlobalesPreview
- Practicando AlcancesPreview
- ¿Qué sigue?Preview
Module 2 / C# Beyond Basics
In this section we will learn data structures like Lists and Dictionaries. We will also learn how to read and write files. In the end we will look at how to deal with unexpected errors which can occur during the program's execution.
In this section we will learn about some more advanced structures for storing data, namely Structs and Enumerators. We will learn how to use them and we will look at some practice examples as well.
- What are Structs?Preview
- Defining & Using a StructurePreview
- Practicing StructsPreview
- Structs with Other Data StructuresPreview
- Struct MethodsPreview
- Correctly Accessing Fields in Struct MethodsPreview
- Practicing MethodsPreview
- Struct ConstructorsPreview
- Practicing ConstructorsPreview
- EnumeratorsPreview
- Practicing EnumeratorPreview
In this section, we will learn what Object-Oriented Programming (OOP) is and how we can create programs that use the concept of OOP. We will also practice this concept with many hands-on tasks that are fun to solve.
In this section, we delve deeper into the essentials of Object-Oriented Programming (OOP). We explore advanced topics to enhance your understanding and proficiency in OOP. From managing object lifecycles through destructors to refining class structures with access modifiers, and harnessing the power of derived classes and method overloading, this section equips you with the knowledge and practical skills needed to design robust and flexible object-oriented systems.
This will be a detailed chapter in which we will dive deep into the main principles of Object-Oriented Programming (OOP). We will also look at many practical applications and hands-on examples of these principles to understand them better. In this section we will revise some of the concepts from the previous section in a bit more detail and combine the concepts together to understand it more thoroughly.
Module 3 / Unity para Principiantes
¡Bienvenido a la sección de Introducción a Unity! Descubre qué es Unity y cómo se utiliza a través de un video conciso. Aprende a descargar Unity con instrucciones paso a paso acompañadas de imágenes. Sigue mientras creamos un proyecto y una escena en Unity. Explora la interfaz de Unity, incluyendo Jerarquía, Proyecto, Consola, Escena, Juego e Inspector, a través de un video interactivo con cuestionarios.
Embárcate en tu viaje de desarrollo de juegos con Unity Essentials. Aprende los conceptos básicos de scripting, explora componentes, manipula GameObjects, domina las transformaciones de objetos, captura la entrada del jugador y mueve tu primer jugador. Participa con videos concisos, cuestionarios interactivos e instrucciones claras.
En esta sección de Física de Unity, comprende conceptos fundamentales en la física de juegos, incluyendo el papel de time.deltaTime para un juego fluido. Aprende a utilizar componentes Rigidbody de manera efectiva e implementar técnicas de detección de colisiones. Explora los usos de los métodos OnCollisionEnter y OnTriggerEnter. Aplica estas habilidades prácticamente guiando a un personaje pájaro a través de un juego al estilo Flappy Bird, dominando el movimiento y la detección de colisiones.
Descubre cómo diseñar interfaces e incorporar sonidos en tus juegos. Comienza dominando los conceptos básicos de la interfaz de usuario y creando elementos. Explora diseños de interfaz específicos como textos y botones. Conecta diferentes escenas del juego y añade un menú principal a tu juego. Mejora la jugabilidad con efectos de sonido envolventes, utilizando un gestor de sonido dedicado para un control y organización óptimos.
Mejora los visuales de tu juego actualizando diseños e incorporando sistemas de partículas básicos y efectos de post-procesamiento. Mejora el diseño general para una mejor experiencia del jugador.
Finalmente, exporta tu juego y realiza pruebas exhaustivas para asegurar la calidad. Esta sección
se centra en actualizar los diseños del juego y añadir efectos visuales simples para mejorar el aspecto general de tu juego.
Requirements
- A computer with a browser - all browsers are supported.
- Your enthusiasm to enhance your tech skills.
- Everything else needed to start learning and practicing is already included in this course.
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Thanks to them I'm learning a lot faster because they help you to understand everything from scratch. It's the best website that helps people with no background in IT...
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Well designed for total beginners, incremental progress and makes me feel confident....
_Gracy
it's simply perfectly well explained
it's simply perfectly well explained! so far I have not experienced any difficulty because everything is so well managed...
Ruslan Kravchuk
The main thing is to learn and not give up
The material is good, there is a lot to learn, all in order to become better and the main thing is to learn what you want....
Matteo Comune
Thanks to them I'm learning a lot…
Thanks to them I'm learning a lot faster because they help you to understand everything from scratch. It's the best website that helps people with no background in IT...
Yuliana Cadavid
great course for beginners
great course for beginners, they test your knowledge in every lesson...
Elpunzon
I am enjoying my Codefinity experience…
I am enjoying my Codefinity experience learning Python. The self-paced way of learning is great because I can fit it into my schedule...
Alexandru Alexandru
Is nice to learn from codefinity
Is nice to learn from codefinity. Its easy and have good examples on what I learned here...
jacob Templet
Easy to follow along with and provides…
Easy to follow along with and provides challenge in my every day life. The challenge keeps me wanting to learn day after day...
Elan
Codefinity is a comprehensive learning…
Codefinity is a comprehensive learning tool to help you develop your skills as a software engineer or data scientist. The exercises are fun and a good way to sharpen your skills...
Thibault
First time learning how to code
First time learning how to code and successfully doing so with codefinity - thank you...
Adrien Morel
Well designed for total beginners
Well designed for total beginners, incremental progress and makes me feel confident....
_Gracy
it's simply perfectly well explained
it's simply perfectly well explained! so far I have not experienced any difficulty because everything is so well managed...
Data Engineer
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