Contenido del Curso
Unity para Principiantes
Unity para Principiantes
Postprocesamiento y URP
The Package Manager in Unity is a built-in tool that allows developers to easily discover, install, and manage packages or extensions for their Unity projects. These packages can include new features, tools, assets, and services that enhance the functionality and capabilities of Unity.
The Package Manager in Unity is a built-in tool that allows developers to easily discover, install, and manage packages or extensions for their Unity projects. These packages can include new features, tools, assets, and services that enhance the functionality and capabilities of Unity.
Package Manager
How Does it Work?
Optimization: URP helps make your game run faster by using tricks to make things like lighting and shadows look good without using too much processing power.
Customization: with URP, you can change how things look in your game by adjusting settings like colors, lighting, and special effects. It's like using a magic paintbrush to change the colors of your painting.
2D Support: URP also helps with making 2D games. It has tools that are specifically designed to help draw and animate 2D characters and objects.
Easy to Learn: even though it might sound complicated, URP is designed to be easy to learn. There are lots of tutorials and guides available to help you get started.
¿Cómo Funciona?
Optimización: URP ayuda a que tu juego funcione más rápido utilizando trucos para que cosas como la iluminación y las sombras se vean bien sin usar demasiado poder de procesamiento.
Personalización: Con URP, puedes cambiar cómo se ven las cosas en tu juego ajustando configuraciones como colores, iluminación y efectos especiales. Es como usar un pincel mágico para cambiar los colores de tu pintura.
Soporte 2D: URP también ayuda con la creación de juegos 2D. Tiene herramientas específicamente diseñadas para ayudar a dibujar y animar personajes y objetos 2D.
Fácil de Aprender: Aunque pueda sonar complicado, URP está diseñado para ser fácil de aprender. Hay muchos tutoriales y guías disponibles para ayudarte a comenzar.
With the GameObject
containing the Post-Process Volume selected, you'll see a "Profile" field in the Inspector.
Drag and drop your Post-Processing Profile asset into this field to assign it to the Post-Process Volume or click on new to create new profile.
Adjust Volume Settings
You can adjust the size, shape, and blending properties of the Post-Process Volume to control where and how the post-processing effects are applied. For example, you can adjust the "Is Global" checkbox to apply effects globally to the entire scene or uncheck it to limit effects to a specific area.
Fine-Tune Post-Processing Effects
Play around with the settings in the Post-Processing Profile to fine-tune the look of your scene.
You can enable/disable effects, adjust their intensity, and customize parameters to achieve the desired visual style.
Juega con los ajustes en el perfil de Post-Procesamiento para afinar el aspecto de tu escena.
Puedes habilitar/deshabilitar efectos, ajustar su intensidad y personalizar parámetros para lograr el estilo visual deseado.
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