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Learn Practice: Creating Different Buttons | Prototyping
UI/UX with Figma
course content

Course Content

UI/UX with Figma

UI/UX with Figma

1. Figma Basic Tools
2. Creating and Organizing Objects
3. Creating Visuals
4. Prototyping
5. Submitting Work

book
Practice: Creating Different Buttons

Let's discuss some takeaways from the whole section:

  1. Dropdown, checkbox, radio, and rating buttons demonstrate how small design changes can adapt buttons for various UI and UX needs;
  2. Reusable button types save time in future projects and maintain design consistency;
  3. Component variants streamline managing multiple button states (e.g., default, hover, active). Properties like icons, text, and states can be customized without duplicating components, reducing clutter. And features like "instance swap property" and "Boolean properties" make it easy to toggle elements on/off or swap icons, reducing the need for manual adjustments;
  4. Auto Layout ensures consistent spacing and alignment when arranging buttons or other design elements. It simplifies the process of making buttons responsive to resizing or changes;
  5. Keeping components and variants well-named and organized avoids confusion, especially in large projects. And grouping elements into frames or components ensures easier navigation and reuse.

Create a "Toggle" button switch with a functioning prototype similar to the picture below. Notice the connection arrows and the interaction settings.

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Section 4. Chapter 8
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