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Learn Shapes | Creating and Organizing Objects
UI/UX with Figma
course content

Course Content

UI/UX with Figma

UI/UX with Figma

1. Figma Basic Tools
2. Creating and Organizing Objects
3. Creating Visuals
4. Prototyping
5. Submitting Work

book
Shapes

Drawing shapes

Learn to create shapes using tools like the rectangle, ellipse, polygon, line, or star. Click and drag to draw a shape freely, holding Shift to constrain proportions (e.g., a perfect square or circle) or Alt/Option to expand the shape from the center.

Adjusting dimensions and proportions

  • Use the chain icon in the Layout panel to constrain or unlink proportions while resizing shapes;
  • Adjust the opacity to change the transparency of the shape;
  • Modify the corner radius for rounded edges, with the ability to set separate values for individual corners if needed.

Adding fills and strokes

Shapes can be customized with:

  • Fills: apply solid colors, gradients, or adjust the fill opacity;
  • Strokes (borders): customize position (inside, center, outside), thickness (weight), and style (solid, dashed, dotted). You can also adjust dash and gap settings for custom patterns;
  • Lines: include additional options like start and end points (e.g., arrows, circles).

Effects and enhancements

Add effects to shapes for enhanced visuals:

  • Drop shadows and inner shadows for depth;
  • Blur and background blur for a polished look.

Editing vector shapes

To edit a vector shape:

  • Double-click the shape or click the Edit Object icon in the design panel to enter isolation mode;
  • Use the bend tool to create curves and adjust vector points as needed;
  • Exit editing mode by clicking on empty space or the X button.

By following these techniques, you can create and customize shapes with precision and creativity.

If you want to know more about vector graphics and raster images, I recommend checking out Raster vs. Vector chapter in Adobe Illustrator Fundamentals course.

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Section 2. Chapter 3
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