Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Learn Designing a Mobile App | Submitting Work
UI/UX with Figma
course content

Course Content

UI/UX with Figma

UI/UX with Figma

1. Figma Basic Tools
2. Creating and Organizing Objects
3. Creating Visuals
4. Prototyping
5. Submitting Work

book
Designing a Mobile App

When creating any mobile App or game, the process begins with gathering information about client preferences for their app's design. Make sure to ask your client questions like:

  1. Can you name three of your favorite mobile apps?
  2. What do you want the user to feel while using the app?
  3. Do you want a minimalistic design or a more complex design?

And of course, prototyping during the wireframe stage is always recommended to test functionality and get a realistic feel for the app. Because by then, when you share an interactive wireframe with your clients, you will be able to collect feedback, and make necessary adjustments efficiently before including any colors or moving to the final design.

Create the rest of the connections and animations to match the prototype at the end of the video.

Everything was clear?

How can we improve it?

Thanks for your feedback!

Section 5. Chapter 3
We're sorry to hear that something went wrong. What happened?
some-alt