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Game Development with Unity
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Beginner
Have you ever played games? I think in our time, everyone has at least once launched computer games and enjoyed the virtual world of these digital creations. But have you ever been curious about how such games are created? What programming language are they written in, and what is game development? This track will introduce you to one of the most popular game engines, Unity. Get ready to dive into an incredible adventure of learning Unity and create your own game using the C# language!
C#
Unity
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Try Codefinity TeamsWhat you will learn
- Learn the fundamentals of C#, including variables, control structures, and object-oriented programming principles
- Deepen your C# skills by exploring advanced concepts, improving code efficiency and maintainability
- Get started with Unity by building a fully functional Flappy Bird game, learning game physics, UI, and player controls
- Master 2D game development in Unity by creating a fighting game, implementing animations, combat mechanics, and AI
- 168 chapters
- 18 hours
- 143 tasks
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Learning track content
Module 1 / C# Basics
In this section we will get an introduction to C#. Moreover, we will also learn some basic elements of the C# language.
In any programming language we have to deal with different types of data. In this section we will learn about that.
- Integer Data TypesAnteprima
- Challenge: Declaring Explicitly Typed VariablesAnteprima
- Floating-Point and DoubleAnteprima
- BooleansAnteprima
- CharacterAnteprima
- StringAnteprima
- Strings ChallengeAnteprima
- Basic String FormattingAnteprima
- Challenge: String FormattingAnteprima
- Declaring ConstantsAnteprima
- Basic Type CastingAnteprima
- Type Casting PracticeAnteprima
- Basic Type ConversionAnteprima
- Basic Coding PracticeAnteprima
In this section we will learn about features of C# that help us control the flow of the program such as executing pieces of code based on conditions.
- Comparison OperatorsAnteprima
- Logical OperatorsAnteprima
- Challenge: OperatorsAnteprima
- Order of OperationsAnteprima
- If StatementAnteprima
- Challenge: if ConditionAnteprima
- else KeywordAnteprima
- Challenge: else KeywordAnteprima
- if-else ChainAnteprima
- Challenge: if, else-if, elseAnteprima
- switch StatementAnteprima
- Challenge: SwitchAnteprima
In this section we will learn about how to deal with repetitive tasks in programming.
Arrays are an important part of any programming language as they let us group together and manipulate a large amount of similar data. In this section we will learn about Arrays and how to use them for practical applications.
In this section we will learn about one of of the most widely used and essential features of C# called Methods. We will also explore its uses through creative practice tasks.
- What are Methods?Anteprima
- Creating and Calling MethodsAnteprima
- Challenge: Methods CreationAnteprima
- Method ParametersAnteprima
- Challenge: Method with ParametersAnteprima
- Method Return ValuesAnteprima
- Challenge: Return ValuesAnteprima
- Local & Global ScopesAnteprima
- Challenge: ScopesAnteprima
- What's Next?Anteprima
Module 2 / C# Beyond Basics
In this section we will learn data structures like Lists and Dictionaries. We will also learn how to read and write files. In the end we will look at how to deal with unexpected errors which can occur during the program's execution.
- What are Lists?Anteprima
- Practicing List DeclarationAnteprima
- List MethodsAnteprima
- What are Dictionaries?Anteprima
- Practicing DictionariesAnteprima
- Reading Files using StreamReaderAnteprima
- Reading Files using File MethodsAnteprima
- Writing FilesAnteprima
- Error HandlingAnteprima
- Practicing Error HandlingAnteprima
In this section we will learn about some more advanced structures for storing data, namely Structs and Enumerators. We will learn how to use them and we will look at some practice examples as well.
- What are Structs?Anteprima
- Defining & Using a StructureAnteprima
- Practicing StructsAnteprima
- Structs with Other Data StructuresAnteprima
- Struct MethodsAnteprima
- Correctly Accessing Fields in Struct MethodsAnteprima
- Practicing MethodsAnteprima
- Struct ConstructorsAnteprima
- Practicing ConstructorsAnteprima
- EnumeratorsAnteprima
- Practicing EnumeratorAnteprima
In this section, we will learn what Object-Oriented Programming (OOP) is and how we can create programs that use the concept of OOP. We will also practice this concept with many hands-on tasks that are fun to solve.
In this section, we delve deeper into the essentials of Object-Oriented Programming (OOP). We explore advanced topics to enhance your understanding and proficiency in OOP. From managing object lifecycles through destructors to refining class structures with access modifiers, and harnessing the power of derived classes and method overloading, this section equips you with the knowledge and practical skills needed to design robust and flexible object-oriented systems.
This will be a detailed chapter in which we will dive deep into the main principles of Object-Oriented Programming (OOP). We will also look at many practical applications and hands-on examples of these principles to understand them better. In this section we will revise some of the concepts from the previous section in a bit more detail and combine the concepts together to understand it more thoroughly.
Module 3 / Unity for Beginners
Discover what Unity is and how it's used through a concise video. Learn how to download Unity with step-by-step instructions accompanied by visuals. Follow along as we create a project and scene in Unity. Explore the Unity interface, including Hierarchy, Project, Console, Scene, Game, and Inspector, through an engaging video with a quizzes.
Embark on your game development journey with Unity Essentials. Learn scripting basics,
explore components, manipulate GameObjects, master object transformations, capture
player input, and move your first player.
Grasp foundational concepts in gaming physics, including
time.deltaTime's role for smooth gameplay. Learn to utilize Rigidbody components effectively and implement collision detection techniques. Explore OnCollisionEnter and OnTriggerEnter methods' uses. Apply these skills practically by guiding a bird character through a Flappy Bird-style game, mastering movement and collision detection.
Discover how to design interfaces and incorporate sounds into your games. Begin by
mastering UI basics and creating elements. Explore specific UI designs like texts and buttons. Connect different game scenes and add a main menu to your game. Enhance gameplay with immersive sound effects, utilizing a dedicated sound manager for optimal control and organization.
Enhance your game's visuals by updating designs and incorporating basic particle systems and post-processing effects. Improve the overall design for a better player experience.
Finally, export your game and conduct thorough testing to ensure quality.
Module 4 / Fighting Game in Unity
In this chapter, we will learn all about animations, how to synchronize animations with movement, and how to smoothly transition between animations.
We will create a full behavior for the player and animate it. The player will be able to move, jump, and attack using different techniques, such as the Rigidbody2D for movement and triggers for attacks and interactions.
We will create the Boss AI and define its behavior based on the player's proximity. When the player is at a long distance, the Boss will either send a projectile or move toward the player. If the player is nearby, the Boss will attack with its weapon. Additionally, when the Boss's health drops below 40%, it will enter a rage state and unleash different, more aggressive attacks.
We will implement major improvements to the game, including adding particles and effects to enhance the overall feel. Additionally, we'll create UI elements such as the main menu and health bar, and ensure they are controllable. Finally, we'll export the game and test it.
We will revisit the game we created in the previous Unity course (Flappy Bird) and enhance it. We'll add random generation, synchronize the background movement with the player, and dynamically move obstacles, creating an endless gameplay experience.
Requirements
- A computer with a browser - all browsers are supported.
- Your enthusiasm to enhance your tech skills.
- Everything else needed to start learning and practicing is already included in this course.
Over 200,000 5-star ratings and counting
Ruslan Kravchuk
La cosa principale è imparare e non arrendersi
Il materiale è buono, c'è tanto da imparare, tutto per migliorarsi, e la cosa principale è imparare ciò che desideri....
Matteo Comune
Grazie a loro sto imparando molto…
Grazie a loro sto imparando molto più rapidamente perché ti aiutano a comprendere tutto da zero. È il miglior sito web per chi non ha background in IT...
Yuliana Cadavid
ottimo corso per principianti
ottimo corso per principianti, mettono alla prova le tue conoscenze in ogni lezione...
Elpunzon
Sto apprezzando la mia esperienza su Codefinity…
Sto apprezzando la mia esperienza di apprendimento di Python con Codefinity. Il metodo di studio autodidatta è fantastico perché posso adattarlo al mio orario...
Alexandru Alexandru
È piacevole imparare da Codefinity
È piacevole imparare da Codefinity. È facile e offre buoni esempi di quanto appreso qui...
jacob Templet
Easy to follow along with and provides…
Facile da seguire e offre una sfida nella mia vita quotidiana. La sfida mi motiva a imparare giorno dopo giorno...
Elan
Codefinity è uno strumento di apprendimento completo…
Codefinity è uno strumento di apprendimento completo che ti aiuta a sviluppare le tue competenze come ingegnere del software o data scientist. Gli esercizi sono divertenti e un ottimo modo per affinare le tue abilità...
Thibault
Prima volta che impari a programmare
La prima volta che ho imparato a programmare e ci sono riuscito con Codefinity - Grazie...
Adrien Morel
Ben progettato per principianti assoluti
Ben progettato per principianti assoluti, con un progresso incrementale che mi dà fiducia....
_Gracy
è semplicemente perfettamente spiegato
È semplicemente perfettamente spiegato! Finora non ho incontrato alcuna difficoltà perché tutto è così ben organizzato....
Ruslan Kravchuk
La cosa principale è imparare e non arrendersi
Il materiale è buono, c'è tanto da imparare, tutto per migliorarsi, e la cosa principale è imparare ciò che desideri....
Matteo Comune
Grazie a loro sto imparando molto…
Grazie a loro sto imparando molto più rapidamente perché ti aiutano a comprendere tutto da zero. È il miglior sito web per chi non ha background in IT...
Yuliana Cadavid
ottimo corso per principianti
ottimo corso per principianti, mettono alla prova le tue conoscenze in ogni lezione...
Elpunzon
Sto apprezzando la mia esperienza su Codefinity…
Sto apprezzando la mia esperienza di apprendimento di Python con Codefinity. Il metodo di studio autodidatta è fantastico perché posso adattarlo al mio orario...
Alexandru Alexandru
È piacevole imparare da Codefinity
È piacevole imparare da Codefinity. È facile e offre buoni esempi di quanto appreso qui...
jacob Templet
Easy to follow along with and provides…
Facile da seguire e offre una sfida nella mia vita quotidiana. La sfida mi motiva a imparare giorno dopo giorno...
Elan
Codefinity è uno strumento di apprendimento completo…
Codefinity è uno strumento di apprendimento completo che ti aiuta a sviluppare le tue competenze come ingegnere del software o data scientist. Gli esercizi sono divertenti e un ottimo modo per affinare le tue abilità...
Thibault
Prima volta che impari a programmare
La prima volta che ho imparato a programmare e ci sono riuscito con Codefinity - Grazie...
Adrien Morel
Ben progettato per principianti assoluti
Ben progettato per principianti assoluti, con un progresso incrementale che mi dà fiducia....
_Gracy
è semplicemente perfettamente spiegato
È semplicemente perfettamente spiegato! Finora non ho incontrato alcuna difficoltà perché tutto è così ben organizzato....
Data Engineer
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