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Learn Main Menu and Scene Linking | Unity UI and Sounds
Unity for Beginners
course content

Course Content

Unity for Beginners

Unity for Beginners

1. Unity Introduction
2. Write your First Script
3. Unity Physics
4. Unity UI and Sounds
5. Polishing and Export your Game

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Main Menu and Scene Linking

Imagine scenes in Unity as different chapters in a storybook. Each scene is like a separate page where different parts of your game happen. These could be levels, menus, or special cutscenes. By using scenes, you can keep your game organized and manage each part separately, which is super helpful when working on big projects.

using UnityEngine.SceneManagement

This line brings in special tools from Unity's SceneManager class. These tools help you do things like load new scenes, reload the current scene, unload scenes you don't need anymore, and find out details about the scene you're in. It's like having a remote control for your game's different parts!

SceneManager.LoadScene

SceneManager.LoadScene is a special command in Unity that helps you load different parts of your game, called scenes. Think of it like turning the page in a book to get to the next chapter.

When you use SceneManager.LoadScene, you tell it which scene you want to go to by giving it the scene's name or index number. You can find these numbers in the build panel after you add your scenes there.

This command is super useful for moving between different parts of your game, like going from a menu to the gameplay or jumping from one level to another.

This function is commonly used to transition between different parts of your game, such as moving from a menu scene to a gameplay scene or from one level to another. It's like flipping to the next page in a storybook, ensuring your game flows seamlessly.

You can also load a scene using its name:

Application.Quit

Application.Quit is a function provided by Unity's Application class, which allows you to quit the application or game. When you call Application.Quit, it immediately closes the application.

This function is typically used in scenarios where you want to provide an option for the player to exit the game, such as in a pause menu or at the end of the game. Think of it as the "off" button for your game, giving players a way to leave when they're done playing.

Build Panel in Unity

The Build Panel in Unity is a part of the Unity Editor that lets you create and deploy your game to different platforms.

To open the Build Panel, click on File in the top menu, then select Build Settings.

In the Build Panel, you can:

  • Add scenes to your build settings;
  • Choose build options;
  • Build your game for platforms like Windows, macOS, Android, or iOS.

You can also switch between different build configurations, like development or release builds, and tweak other settings related to the build process.

Once everything is set up, click the Build button to create the executable or package for your chosen platform.

What does the `Application.Quit()` function do in Unity?

What does the Application.Quit() function do in Unity?

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Section 4. Chapter 3
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