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Learn Time.deltaTime | Unity Physics
Unity for Beginners
course content

Course Content

Unity for Beginners

Unity for Beginners

1. Unity Introduction
2. Write your First Script
3. Unity Physics
4. Unity UI and Sounds
5. Polishing and Export your Game

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Time.deltaTime

In games, actions and movements are often calculated based on frames. Each frame represents a single snapshot of time where the game updates what's happening - moving objects, detecting collisions, etc.

Consistency Across Devices

Games need to run smoothly across different devices with varying processing powers. If you were to move an object by a fixed amount each frame, it would appear to move faster on a faster device and slower on a slower device. This inconsistency can lead to a disjointed gaming experience.

Time.deltaTime to the Rescue

Imagine you're playing a game on two different devices: one is super fast, and the other is a bit slower. You want the game to feel the same on both, right? That's where Time.deltaTime comes in handy. It helps make sure that movements in the game look the same no matter how fast or slow the device is.

Time.deltaTime tells you how long it took to draw the last picture on the screen (a frame). By using this information, you can adjust how much things move in the game, so they move at the same speed on any device.

Example:

Imagine you want to move a character in your game at a speed of 5 units every second. Instead of just moving it by 5 units each frame, which could be too fast or too slow depending on the device, you use Time.deltaTime to adjust the movement.

Here's how it works: If the last frame took 0.02 seconds to show up on the screen, you multiply the speed (5 units) by Time.deltaTime (0.02 seconds). So, 5 * 0.02 = 0.1. This means you move the character by 0.1 units for that frame. This way, no matter how fast or slow the device is, your character moves at the right speed.

Understanding the Code Example

Let's break down the code snippet to see how Time.deltaTime is used in a real game scenario:

  • [SerializeField] float speed;: This line declares a variable called speed that you can adjust in the Unity editor. It controls how fast your character moves;

  • private void Update(): This is a special method in Unity that runs every frame. It's where you put code that needs to be checked or updated constantly, like moving a character;

  • transform.Translate(Vector2.up * speed * Time.deltaTime);: This line moves your character upwards. The speed is multiplied by Time.deltaTime to make sure the movement is smooth and consistent, no matter how fast the game is running. This way, your character moves at the same speed on all devices.

Smooth Animations:

By using Time.deltaTime, animations and movements appear smooth and consistent across different devices and frame rates.

Physics and Time.deltaTime:

This concept is crucial in physics calculations as well. When dealing with physics simulations, it's essential to factor in the time elapsed between frames to ensure realistic behavior of objects like gravity, collisions, and forces.

What is the purpose of `Time.deltaTime` in game development?

What is the purpose of Time.deltaTime in game development?

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Section 3. Chapter 2
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