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Finishing the Game | Polishing and Export your Game
Unity for Beginners
course content

Course Content

Unity for Beginners

Unity for Beginners

1. Unity Introduction
2. Write your First Script
3. Unity Physics
4. Unity UI and Sounds
5. Polishing and Export your Game

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Finishing the Game

Unity asset Store

The Unity Asset Store is an online marketplace where you can find a wide range of assets to use in your Unity projects.

These assets include 3D models, textures, animations, audio files, scripts, tools, and even full projects.

Using assets from the Unity Asset Store can save you a lot of time and effort.

Instead of creating everything from scratch, you can browse the store for assets that fit your game's style and theme.

This allows you to focus more on the creative aspects of game development, like designing gameplay mechanics and crafting engaging experiences.

Stop the player rotation in Rigidobdy2D:

In Unity's 2D games, you can stabilize player movement by freezing rotation along the Z-axis in the Rigidbody2D component settings.

This prevents unwanted tipping or rotation despite collisions or physics forces.

By toggling this constraint, the player remains upright and aligned with the 2D game world, ensuring smoother gameplay experience.

Adding the background and the clouds

The layer order refers to the visual hierarchy of objects in a scene.

Objects closer to the camera are rendered on top of objects that are farther away. This is important for creating depth perception in your game.

For example, if you have a background image, clouds, and a character, you will want the character to appear in front of the background and clouds. This is achieved by setting the appropriate sorting layers.

Ensuring the correct layer order helps create a visually appealing and realistic scene in your game.

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Section 5. Chapter 4
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