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Think-Aloud Protocol | Testing and Evaluation
Game Design Introduction
course content

Зміст курсу

Game Design Introduction

Game Design Introduction

1. Introduction to Game Design
2. Research and Analysis
3. Ideation Techniques
4. Prototyping
5. Testing and Evaluation

bookThink-Aloud Protocol

The think-aloud protocol is a usability testing method used to understand what is happening in the player's mind while they interact with a game. Users verbalize their thoughts, feelings, and actions in real-time, providing insights into their cognitive processes, decision-making, and problem-solving strategies. This method helps identify usability issues, misunderstandings, and points of confusion. By understanding the user's perspective, designers can make informed adjustments to improve the user experience.

To perform this test, you simply have the user test your prototype and ask them to verbalize their thought processes. It is very very important to record the user - and possibly the screen - so that you are able to actually analyze the data that you gather in detail later on. Once you are done with the test, you then go through the recordings and take note of the important thoughts and/or incidents that occur during the test. Eventually, you will gain invaluable insight about how your users perceive the game, and how they tend to approach it to overcome a certain challenge.

This method provides insights into the user's cognitive processes, decision-making, and problem-solving strategies. Observers and researchers can identify usability issues, misunderstandings, and points of confusion based on the user's verbal feedback. It also helps uncover why users perform certain actions, what they find intuitive or challenging, and how they interpret the interface and features. By understanding the user's perspective, designers can make informed adjustments to improve the overall user experience, and overcome any preconceived notion that they may have about a certain game element.

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