Modelling with Curves
Curves in Blender are objects that use control points and handles to define smooth shapes. They differ from meshes and are often used for generating smooth geometry and animating objects along a path.
In Blender, the main curve types are Bezier, Circle, and Path, each offering distinct functionalities for modeling and animation.
Editing Curves
Curves have an edit mode and an object mode. In edit mode, control points can be selected and manipulated using
Bezier and Circle curves have handles that can be used to bend the curve. Path curves have points rather than handles and are mostly used for animating objects along a path.
Curve Settings
Blender's curves settings can be found in the Properties Editor, specifically in the Object Data tab. These settings are used to customize the appearance of the curve. Some of the commonly used settings are:
Adds depth to the curve, creating hair strands or piping.
Controls the detail and smoothness of the curve.
Closes the ends of the curve.
Smooths the appearance of the curve.
Determines which parts of the curve are visible (full, back, front, half).
Curve Editing
Curves can be edited in the same way you would edit regular mesh objects. Operations like Extrude, Duplicate, and Delete also work in the curves edit mode. These are the most common editing operations on curves in blender:
Extrude curve segments using the hotkey E. Duplicate curve segments by selecting two or more segments and using Shift + D. Create new geometry between curve segments by selecting two points, and using F. Subdivide curves By selecting the points involved, using W and selecting Subdivide. Delete curve segments using X. Scale individual curve segments using Alt + S. Change handle types using V or the object context menu.
Separating Curve Parts
Separate parts of a curve by selecting some segments, then using P and selecting Separate.
Changing Curve Shape and Design
You can change the shape of a curve by using another curve as a profile object to define the shape. You can also edit the curve’s shape using the profile graph.
Converting Curves to Mesh
Convert curves to mesh objects using the object menu's 'Convert to' option. Allows for texturing, rigging, UV unwrapping, and further editing in edit mode.
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Modelling with Curves
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Curves in Blender are objects that use control points and handles to define smooth shapes. They differ from meshes and are often used for generating smooth geometry and animating objects along a path.
In Blender, the main curve types are Bezier, Circle, and Path, each offering distinct functionalities for modeling and animation.
Editing Curves
Curves have an edit mode and an object mode. In edit mode, control points can be selected and manipulated using
Bezier and Circle curves have handles that can be used to bend the curve. Path curves have points rather than handles and are mostly used for animating objects along a path.
Curve Settings
Blender's curves settings can be found in the Properties Editor, specifically in the Object Data tab. These settings are used to customize the appearance of the curve. Some of the commonly used settings are:
Adds depth to the curve, creating hair strands or piping.
Controls the detail and smoothness of the curve.
Closes the ends of the curve.
Smooths the appearance of the curve.
Determines which parts of the curve are visible (full, back, front, half).
Curve Editing
Curves can be edited in the same way you would edit regular mesh objects. Operations like Extrude, Duplicate, and Delete also work in the curves edit mode. These are the most common editing operations on curves in blender:
Extrude curve segments using the hotkey E. Duplicate curve segments by selecting two or more segments and using Shift + D. Create new geometry between curve segments by selecting two points, and using F. Subdivide curves By selecting the points involved, using W and selecting Subdivide. Delete curve segments using X. Scale individual curve segments using Alt + S. Change handle types using V or the object context menu.
Separating Curve Parts
Separate parts of a curve by selecting some segments, then using P and selecting Separate.
Changing Curve Shape and Design
You can change the shape of a curve by using another curve as a profile object to define the shape. You can also edit the curve’s shape using the profile graph.
Converting Curves to Mesh
Convert curves to mesh objects using the object menu's 'Convert to' option. Allows for texturing, rigging, UV unwrapping, and further editing in edit mode.
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