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Practicing Structs | Structs & Enumerators
C# Beyond Basics
course content

Course Content

C# Beyond Basics

C# Beyond Basics

1. Additional Structures & File Handling
2. Structs & Enumerators
3. Introduction to Object-Oriented Programming (OOP)
4. OOP Essentials
5. OOP Principles

Practicing Structs

Fill in the blanks to create a struct called Car which has the following attributes:

  1. name of type string;
  2. model of type int;
  3. mileage of type float.

Also fill in the blanks to complete the output statement.

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using System; struct ___ { ___; ___; ___; } class Program { static void Main(string[] args) { Car car; car.model = 2023; ___ = "Hilux"; car.mileage = 2000; Console.WriteLine($"The {car.name} has a mileage of {___} miles."); } }

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Section 2. Chapter 3
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