Introduction to Rigging
Rigging is the process of preparing a character for animation by binding its mesh to an armature, which serves as the character's skeleton.
In Blender, armatures consist of bones that dictate the movement of the character, similar to real bones in a skeleton.
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What is the difference between rigging and skinning in Blender?
Can you explain how to create an armature in Blender?
What are some tips for effective character rigging?
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Introduction to Rigging
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Rigging is the process of preparing a character for animation by binding its mesh to an armature, which serves as the character's skeleton.
In Blender, armatures consist of bones that dictate the movement of the character, similar to real bones in a skeleton.
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