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Introduction to UV Unwrapping | Material and Textures
Blender Essentials
course content

Conteúdo do Curso

Blender Essentials

Blender Essentials

1. Introduction to Blender
2. Modelling
3. Material and Textures
4. Rigging

Introduction to UV Unwrapping

UV unwrapping is crucial for applying complex materials, such as texture maps, to 3D models. It allows you to control how textures are distributed on the model.

What is UV Unwrapping?

UV unwrapping involves unfolding a 3D object and placing a texture on it.

It creates a 2D version of the object by flattening all the faces, allowing you to place 2D textures onto the flat version of the 3D model.

The UV map determines where the texture will be displayed on the object.

UV unwrapping is like cutting a box and laying it flat to paste an image onto it.

Seams in UV Editing

Seams define where the 3D model will be split to create the UV map.

Seams should be strategically placed in areas that align with the natural breaks in the object.

For objects with sharp edges, seams should be placed at these points to maintain texture continuity.

For organic models like characters, seams should be positioned in less visible areas, such as under clothing or along natural creases, to preserve the realism of the texture application.

UV unwrapping gives you precise control over how textures are displayed on 3D models.

Proper unwrapping and strategic placement of seams ensure that textures align seamlessly, avoiding distortion or stretching.

While it's possible to add textures without unwrapping, UV unwrapping provides total control over texture appearance on the model.

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Seção 3. Capítulo 3
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