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Leer Prototyping Basics in Figma: Creating Interactive User Flows | Mastering Prototyping in Figma
UI/UX Design with Figma
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Cursusinhoud

UI/UX Design with Figma

UI/UX Design with Figma

1. Figma Basic Tools
4. Mastering Prototyping in Figma
5. Submitting Work: from Wireframe to Showcase

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Prototyping Basics in Figma: Creating Interactive User Flows

Interactive prototypes in Figma help demonstrate how a design behaves, enabling clients and stakeholders to visualize the final product's user experience. To create a basic prototype:

  • Go to the Prototype tab and select the first frame;
  • Click the plus icon near "Flow Starting Point" to designate the starting frame. You can drag it to a different frame if needed;
  • Select an object, or a frame, and drag the blue circle node to another frame to establish a connection;
  • Connections can be adjusted or removed by dragging the arrow to an empty area or using the minus icon in the Prototype tab;
  • Click the Play/Present icon to open the prototype;
  • Clicking unlinked areas displays hotspots. A hotspot is where the Interaction takes place. It can be any object within the original frame, such as a link, button, image or icon, etc.
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What are hotspots in a Figma prototype?

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Sectie 4. Hoofdstuk 5
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