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Apprendre Introduction to Rigging | Character Rigging and Armature Setup
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Introduction to Blender 3D

bookIntroduction to Rigging

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Rigging is the process of preparing a character for animation by binding its mesh to an armature, which serves as the character's skeleton.

In Blender, armatures consist of bones that dictate the movement of the character, similar to real bones in a skeleton.

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Section 4. Chapitre 1

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Section 4. Chapitre 1
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