Introduction to Rigging
Rigging is the process of preparing a character for animation by binding its mesh to an armature, which serves as the character's skeleton.
In Blender, armatures consist of bones that dictate the movement of the character, similar to real bones in a skeleton.
Tout était clair ?
Merci pour vos commentaires !
Section 4. Chapitre 1
Demandez à l'IA
Demandez à l'IA
Posez n'importe quelle question ou essayez l'une des questions suggérées pour commencer notre discussion
Awesome!
Completion rate improved to 5.88
Introduction to Rigging
Glissez pour afficher le menu
Rigging is the process of preparing a character for animation by binding its mesh to an armature, which serves as the character's skeleton.
In Blender, armatures consist of bones that dictate the movement of the character, similar to real bones in a skeleton.
Tout était clair ?
Merci pour vos commentaires !
Section 4. Chapitre 1