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Oppiskele The Sweet Temptation of Fruit | Building a Classic Snake Game
Building a Classic Snake Game
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Building a Classic Snake Game

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The Sweet Temptation of Fruit

Before bringing our digital serpent to life, we must ensure that it has something to feast upon. In this chapter, we introduce the concept of fruit scattered across the game area, waiting to be devoured.

Let's think about what our fruit buddy should have. It needs a cozy spot to grow (field), a unique look or symbol to stand out from the crowd (sprite), and we should always know where to find it(position). Let's organize them neatly into a table.

Aspect
Description
Growing EnvironmentRequires a cozy spot to thrive (field)
Appearance/SymbolShould possess a unique look or symbol (sprite)
Location AwarenessWe need to know its whereabouts consistently (position)

The field will be represented by a tuple. Keep in mind that the first element of the tuple indicates the x position, while the second element indicates the y position.

Note

Sprite is a two-dimensional representation of objects, in this context fruit. Without libraries or frameworks, we'll represent sprites using symbols instead of images, simplifying the concept.

Tehtävä

Swipe to start coding

  • Create a Fruit class.
  • Add a constructor that will take a game field and sprite(symbol to represent fruit) as a parameters.
  • Set the position to the right down corner of the field.

Ratkaisu

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