Course Content
Building a Classic Snake Game
The Sweet Temptation of Fruit
Before bringing our digital serpent to life, we must ensure that it has something to feast upon. In this chapter, we introduce the concept of fruit scattered across the game area, waiting to be devoured.
Let's think about what our fruit buddy should have. It needs a cozy spot to grow (field), a unique look or symbol to stand out from the crowd (sprite), and we should always know where to find it(position). Let's organize them neatly into a table.
Growing Environment | Requires a cozy spot to thrive (field ) |
Appearance/Symbol | Should possess a unique look or symbol (sprite ) |
Location Awareness | We need to know its whereabouts consistently (position ) |
The field will be represented by a tuple. Keep in mind that the first element of the tuple indicates the x
position, while the second element indicates the y
position.
Note
Sprite is a two-dimensional representation of objects, in this context fruit. Without libraries or frameworks, we'll represent sprites using symbols instead of images, simplifying the concept.
Task
- Create a Fruit class.
- Add a constructor that will take a game field and sprite(symbol to represent fruit) as a parameters.
- Set the position to the right down corner of the field.
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Before bringing our digital serpent to life, we must ensure that it has something to feast upon. In this chapter, we introduce the concept of fruit scattered across the game area, waiting to be devoured.
Let's think about what our fruit buddy should have. It needs a cozy spot to grow (field), a unique look or symbol to stand out from the crowd (sprite), and we should always know where to find it(position). Let's organize them neatly into a table.
Growing Environment | Requires a cozy spot to thrive (field ) |
Appearance/Symbol | Should possess a unique look or symbol (sprite ) |
Location Awareness | We need to know its whereabouts consistently (position ) |
The field will be represented by a tuple. Keep in mind that the first element of the tuple indicates the x
position, while the second element indicates the y
position.
Note
Sprite is a two-dimensional representation of objects, in this context fruit. Without libraries or frameworks, we'll represent sprites using symbols instead of images, simplifying the concept.
Task
- Create a Fruit class.
- Add a constructor that will take a game field and sprite(symbol to represent fruit) as a parameters.
- Set the position to the right down corner of the field.