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Setting a Game | Building a Classic Snake Game
Building a Classic Snake Game
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Building a Classic Snake Game

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Setting a Game

Initializing the Game

Our goal is to set up the initial conditions and parameters necessary for managing the game state and its various elements.

To kickstart the development of our Snake Game, we need to establish the Game class. This class will serve as the central hub for managing the game's state and orchestrating interactions between its components. Let's delve into the initialization process:

Parameter
Description
FieldSpecifies the dimensions of the game field, forming the grid where the 🐍 and 🍎 move.
SpeedDetermines the rate at which the game progresses ⏩.
RunningIndicates whether the game is currently active 🏃‍♂️.

Field, speed and running

In our Snake and Fruit classes, we've frequently referenced a field variable. Now, it's crucial to incorporate the field upon which other variables rely. This field will be passed as a parameter, allowing us to customize the game field size as needed. However, the default dimensions will be set to (15, 15), meaning there are 15 rows and 15 columns.

The speed attribute dictates the rate at which our game updates, while the running attribute indicates whether the game is currently running smoothly and if the snake is still alive. If the snake dies, the running attribute will be set to false. We'll implement this functionality later.

Snake and Fruit variables

We will add snake and a fruit that we carefully shaped before

As you can see, the process is quite straightforward, owing to the classes we've created. You have the freedom to adjust the symbols representing the snake's body and fruit to align with your preferences.

Note

With these parameters, we've created a versatile version of the Snake Game. You can use frameworks to enhance graphics, add sound effects, or introduce multiplayer functionality. The modular design allows easy integration of new features, empowering you to customize the game to your liking.

Tarea
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  • Define Game class.
  • Implement __init__ for the game class.

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Sección 1. Capítulo 8
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