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The Snake Creation | Building a Classic Snake Game
Building a Classic Snake Game
course content

Contenido del Curso

Building a Classic Snake Game

bookThe Snake Creation

Now that we've laid the groundwork for our fruit-eating digital serpent, it's time to bring our slithering friend to life. Here what we will work on:

Characteristic
Description
Body SegmentsThe snake will consist of body segments, forming its length.
MovementIt will be able to move across the game area in four directions: up, down, left and right.
GrowthWhen consuming a piece of fruit, the snake will increase in length by adding a new body segment.
Collision DetectionWe need to detect collisions between the snake's head and other game elements, such as walls or itself.

As you can see there is a lot things to do but firstly we need to think what properties our snake should have based on these characteristics the basic things that comes to mind are:

  • field: The game field where the snake will move.
  • sprite: The sprite image representing the snake.
  • positions: An array that stores all positions of body segments.
  • length: The initial length of the snake (default is 2).
  • direction: Current direction of the snake.

Attributes

Passed attributes

The field and sprite and positions are the same concept as in a Fruit class, except 'positions' now represents an array containing the individual positions of each body segment of the snake.

Directions

Before delving into our snake class, you'll spot some constantsˀ representing tuples. These tuples represent the directions the snake can move in. Inside the constructor, make sure to give our snake a directions attribute, set to the default direction of RIGHT.

directions

Our game field is represented as a tuple with 'x' and 'y' attributes. For instance, (0, 0) denotes the upper left corner. To move one block to the right, we need to increase the 'x' coordinate, resulting in (1, 0). We explore it more in future chapter.

Body segments

To represent the body segments, we'll keep track of all positions in a list as tuples. This way, it's easy to update each position and add new segments as required, making the process more manageable and flexible.

Note

The positions variable should be an array of tuples, with each tuple representing a position occupied by the snake. Its length should correspond to the length of the snake. You can initialize it like this: self.positions = [(0, 0)] * length.

With this initialization, our Snake object is equipped with the necessary attributes.

Tarea

  • Create a Snake class.
  • Add a constructor that will take a game field, sprite, and initial length with a default value as parameters.
  • Add positions and direction attribute inside __init__.

Mark tasks as Completed
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Now that we've laid the groundwork for our fruit-eating digital serpent, it's time to bring our slithering friend to life. Here what we will work on:

Characteristic
Description
Body SegmentsThe snake will consist of body segments, forming its length.
MovementIt will be able to move across the game area in four directions: up, down, left and right.
GrowthWhen consuming a piece of fruit, the snake will increase in length by adding a new body segment.
Collision DetectionWe need to detect collisions between the snake's head and other game elements, such as walls or itself.

As you can see there is a lot things to do but firstly we need to think what properties our snake should have based on these characteristics the basic things that comes to mind are:

  • field: The game field where the snake will move.
  • sprite: The sprite image representing the snake.
  • positions: An array that stores all positions of body segments.
  • length: The initial length of the snake (default is 2).
  • direction: Current direction of the snake.

Attributes

Passed attributes

The field and sprite and positions are the same concept as in a Fruit class, except 'positions' now represents an array containing the individual positions of each body segment of the snake.

Directions

Before delving into our snake class, you'll spot some constantsˀ representing tuples. These tuples represent the directions the snake can move in. Inside the constructor, make sure to give our snake a directions attribute, set to the default direction of RIGHT.

directions

Our game field is represented as a tuple with 'x' and 'y' attributes. For instance, (0, 0) denotes the upper left corner. To move one block to the right, we need to increase the 'x' coordinate, resulting in (1, 0). We explore it more in future chapter.

Body segments

To represent the body segments, we'll keep track of all positions in a list as tuples. This way, it's easy to update each position and add new segments as required, making the process more manageable and flexible.

Note

The positions variable should be an array of tuples, with each tuple representing a position occupied by the snake. Its length should correspond to the length of the snake. You can initialize it like this: self.positions = [(0, 0)] * length.

With this initialization, our Snake object is equipped with the necessary attributes.

Tarea

  • Create a Snake class.
  • Add a constructor that will take a game field, sprite, and initial length with a default value as parameters.
  • Add positions and direction attribute inside __init__.

Mark tasks as Completed
Switch to desktopCambia al escritorio para practicar en el mundo realContinúe desde donde se encuentra utilizando una de las siguientes opciones
Sección 1. Capítulo 4
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