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Kurs Kampfspiel in Unity - Online-Lernen mit Zertifikat
Kampfspiel in Unity

Kampfspiel in Unity

Bereite dich darauf vor, ein großartiges Kampfspiel mit coolen Animationen und einem großen Bosskampf zu erstellen! Lerne das Animationssystem von Unity, um flüssige Spielerbewegungen und kraftvolle Angriffe zu erstellen. Tauche in die feindliche KI ein und forme ihr Verhalten von Verfolgung bis zu Wutzuständen. Verbessere dein Spiel mit einfachen UI-Elementen, coolen Effekten und Sounds. Teile schließlich dein Spiel mit anderen, damit sie es spielen können.Show more

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30 chapters
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Outcomes
Learning outcomes
Modules
Testimonials
Recommendations
Codefinity advantages
FAQs
What you will learn
  • Im Unity Intermediate Kurs wirst du lernen, ein Kampfspiel mit flüssigen Animationen, fortgeschrittener feindlicher KI und ansprechenden UI-Elementen zu erstellen.
  • Der Kurs umfasst das Beherrschen des Animationssystems von Unity, die Entwicklung von Spieler-Verhaltensweisen und die Erstellung komplexer feindlicher KI mit Wutzuständen.
  • Du wirst dein Spiel mit Partikeln, Effekten, Sounds und UI-Komponenten wie Menüs und Gesundheitsbalken verbessern.
  • Zusätzlich wirst du ein Flappy Bird-Spiel mit zufälliger Generierung und dynamischen Hindernissen überarbeiten und verbessern.
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There are 6 modules in this course

Bereite dich darauf vor, ein großartiges Kampfspiel mit coolen Animationen und einem großen Bosskampf zu erstellen! Lerne das Animationssystem von Unity, um flüssige Spielerbewegungen und kraftvolle Angriffe zu erstellen. Tauche in die feindliche KI ein und forme ihr Verhalten von Verfolgung bis zu Wutzuständen. Verbessere dein Spiel mit einfachen UI-Elementen, coolen Effekten und Sounds. Teile schließlich dein Spiel mit anderen, damit sie es spielen können.
In diesem Kapitel werden wir alles über Animationen lernen, wie man Animationen mit Bewegungen synchronisiert und wie man sanft zwischen Animationen wechselt.
Wir werden ein vollständiges Verhalten für den Spieler erstellen und es animieren. Der Spieler wird in der Lage sein, sich zu bewegen, zu springen und mit verschiedenen Techniken anzugreifen, wie zum Beispiel dem Rigidbody2D für Bewegungen und Triggern für Angriffe und Interaktionen.
Wir werden die Boss-KI erstellen und ihr Verhalten basierend auf der Nähe des Spielers definieren. Wenn der Spieler weit entfernt ist, wird der Boss entweder ein Projektil senden oder sich auf den Spieler zubewegen. Befindet sich der Spieler in der Nähe, wird der Boss mit seiner Waffe angreifen. Zusätzlich, wenn die Gesundheit des Bosses unter 40% fällt, wird er in einen Wutzustand versetzen und verschiedene, aggressivere Angriffe entfesseln.
Wir werden wesentliche Verbesserungen am Spiel vornehmen, einschließlich der Hinzufügung von Partikeln und Effekten, um das Gesamtgefühl zu verbessern. Zusätzlich erstellen wir UI-Elemente wie das Hauptmenü und die Gesundheitsleiste und stellen sicher, dass sie steuerbar sind. Schließlich exportieren wir das Spiel und testen es.
Wir werden das Spiel, das wir im vorherigen Unity-Kurs (Flappy Bird) erstellt haben, erneut besuchen und verbessern. Wir werden eine zufällige Generierung hinzufügen, die Hintergrundbewegung mit dem Spieler synchronisieren und Hindernisse dynamisch bewegen, um ein endloses Spielerlebnis zu schaffen.

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