Зміст курсу
Beginner Final Project: Hangman
Beginner Final Project: Hangman
Is the Word Guessed?
The program needs to know when to stop asking the user for letters if the word is guessed. To do that we implement the is_word_guessed
function, which will say 'Ok, the user has guessed the gameword
. We may stop the program and congratulate the player!'
Завдання
Swipe to start coding
- Set the
is_word_guessed
function using thegameword
and theletters_already_guessed
as arguments. - Set condition to check if the
letters_already_guessed
is equal to thegameword
. ! - Return
True
if the condition is satisfied andFalse
otherwise. - Test the function using the
test_gameword
andtest_letters_already_guessed
lists. !Pay attention!
while implementing2. ...
task we need to useset(gameword) & set(letters_already_guessed)
structure to equal it to thegameword
. We do that because we need only letters fromletters_already_guessed
that are in thegameword.
&
- returns letters that are present in both words.
Рішення
Все було зрозуміло?
Дякуємо за ваш відгук!
Секція 1. Розділ 3
Is the Word Guessed?
The program needs to know when to stop asking the user for letters if the word is guessed. To do that we implement the is_word_guessed
function, which will say 'Ok, the user has guessed the gameword
. We may stop the program and congratulate the player!'
Завдання
Swipe to start coding
- Set the
is_word_guessed
function using thegameword
and theletters_already_guessed
as arguments. - Set condition to check if the
letters_already_guessed
is equal to thegameword
. ! - Return
True
if the condition is satisfied andFalse
otherwise. - Test the function using the
test_gameword
andtest_letters_already_guessed
lists. !Pay attention!
while implementing2. ...
task we need to useset(gameword) & set(letters_already_guessed)
structure to equal it to thegameword
. We do that because we need only letters fromletters_already_guessed
that are in thegameword.
&
- returns letters that are present in both words.
Рішення
Все було зрозуміло?
Дякуємо за ваш відгук!
Секція 1. Розділ 3