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Is not a Letter | Main Body
Beginner Final Project: Hangman
course content

Зміст курсу

Beginner Final Project: Hangman

Beginner Final Project: Hangman

1. Game Word
2. Hints
3. Main Body

Is not a Letter

What if the user input & or @? We need to 'punish' the user by decreasing number of warnings (or guesses if there are no warnings left). Only one symbol ! means that the user is asking for the hint. We need to take into account these cases.

Завдання

  1. Set condition if the input is '!'.
  2. Print possible matches using the show_possible_matches function and the get_guessed_word(gameword, used_letters) as an argument.
  3. Decrease the warnings_remaining by one.
  4. Set condition if there are less than 0 (not included) warnings.
  5. Decrease the guesses_reamaining by one.

Завдання

  1. Set condition if the input is '!'.
  2. Print possible matches using the show_possible_matches function and the get_guessed_word(gameword, used_letters) as an argument.
  3. Decrease the warnings_remaining by one.
  4. Set condition if there are less than 0 (not included) warnings.
  5. Decrease the guesses_reamaining by one.

Перейдіть на комп'ютер для реальної практикиПродовжуйте з того місця, де ви зупинились, використовуючи один з наведених нижче варіантів

Все було зрозуміло?

Секція 3. Розділ 2
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Is not a Letter

What if the user input & or @? We need to 'punish' the user by decreasing number of warnings (or guesses if there are no warnings left). Only one symbol ! means that the user is asking for the hint. We need to take into account these cases.

Завдання

  1. Set condition if the input is '!'.
  2. Print possible matches using the show_possible_matches function and the get_guessed_word(gameword, used_letters) as an argument.
  3. Decrease the warnings_remaining by one.
  4. Set condition if there are less than 0 (not included) warnings.
  5. Decrease the guesses_reamaining by one.

Завдання

  1. Set condition if the input is '!'.
  2. Print possible matches using the show_possible_matches function and the get_guessed_word(gameword, used_letters) as an argument.
  3. Decrease the warnings_remaining by one.
  4. Set condition if there are less than 0 (not included) warnings.
  5. Decrease the guesses_reamaining by one.

Перейдіть на комп'ютер для реальної практикиПродовжуйте з того місця, де ви зупинились, використовуючи один з наведених нижче варіантів

Все було зрозуміло?

Секція 3. Розділ 2
toggle bottom row

Is not a Letter

What if the user input & or @? We need to 'punish' the user by decreasing number of warnings (or guesses if there are no warnings left). Only one symbol ! means that the user is asking for the hint. We need to take into account these cases.

Завдання

  1. Set condition if the input is '!'.
  2. Print possible matches using the show_possible_matches function and the get_guessed_word(gameword, used_letters) as an argument.
  3. Decrease the warnings_remaining by one.
  4. Set condition if there are less than 0 (not included) warnings.
  5. Decrease the guesses_reamaining by one.

Завдання

  1. Set condition if the input is '!'.
  2. Print possible matches using the show_possible_matches function and the get_guessed_word(gameword, used_letters) as an argument.
  3. Decrease the warnings_remaining by one.
  4. Set condition if there are less than 0 (not included) warnings.
  5. Decrease the guesses_reamaining by one.

Перейдіть на комп'ютер для реальної практикиПродовжуйте з того місця, де ви зупинились, використовуючи один з наведених нижче варіантів

Все було зрозуміло?

What if the user input & or @? We need to 'punish' the user by decreasing number of warnings (or guesses if there are no warnings left). Only one symbol ! means that the user is asking for the hint. We need to take into account these cases.

Завдання

  1. Set condition if the input is '!'.
  2. Print possible matches using the show_possible_matches function and the get_guessed_word(gameword, used_letters) as an argument.
  3. Decrease the warnings_remaining by one.
  4. Set condition if there are less than 0 (not included) warnings.
  5. Decrease the guesses_reamaining by one.

Перейдіть на комп'ютер для реальної практикиПродовжуйте з того місця, де ви зупинились, використовуючи один з наведених нижче варіантів
Секція 3. Розділ 2
Перейдіть на комп'ютер для реальної практикиПродовжуйте з того місця, де ви зупинились, використовуючи один з наведених нижче варіантів
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