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Overriding | Inheritance
Object-Oriented Programming in JavaScript
course content

Conteúdo do Curso

Object-Oriented Programming in JavaScript

Object-Oriented Programming in JavaScript

1. Classes & Objects
2. Encapsulation
3. Static
4. Inheritance

book
Overriding

Overriding Methods

In the previous chapter, we redefined the constructor for the daughter class. If there are some methods in the parent class that you want to be different in the daughter’s, you can simply write it again with another function's body:

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class Rectangle { height; width; constructor(height, width) { this.height = height; this.width = width; console.log('Rectangle created'); } rotate() { side = this.width; this.width = this.height this.height = side; console.log('Now rectangle has width', this.width, 'and height', this.height); } } class Square extends Rectangle{ constructor(size){ super(size, size); console.log('Square created'); } rotate() { console.log('Rotating square does not change it'); } } square = new Square(5); square.rotate();
copy

Here, if you rotate the square, nothing changes, so we'll override this function to only output the message, not change the sides.

In case if you want to use methods from parent’s class, use super keyword again. Let's use increase() method from Rectangle class inside increaseTwice() from Square class.

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class Rectangle { height; width; constructor(height, width) { this.height = height; this.width = width; console.log('Rectangle created'); } increase(num) { this.width *= num; this.height *= num console.log('Now figure has width', this.width, 'and height', this.height); } } class Square extends Rectangle{ constructor(size){ super(size, size); console.log('Square created'); } increaseTwice() { super.increase(2); } } square = new Square(5); square.increase(4); square.increaseTwice();
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Tarefa
test

Swipe to show code editor

Let's place our Figures in the boxes. Add to the parent's class function box(), which outputs the message I am a Rectangle, and I need a box of size won h, where w and h are width and height of the current Rectangle. Then override this function in Square class, so it outputs the message: I am a Square, and I need a box of size son s, and s is a length of square's side.

Create Rectangle and Square objects and call box() method for them.

Overriding attributes

Inside the daughter's class, we can refer to any attributes and methods of the parent's class. In general, there is no sense to override attributes because you can refer them directly from the parent's class. The exception is private attributes: they are accessible only inside the current class, that's why you can't override them.

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Seção 4. Capítulo 3
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book
Overriding

Overriding Methods

In the previous chapter, we redefined the constructor for the daughter class. If there are some methods in the parent class that you want to be different in the daughter’s, you can simply write it again with another function's body:

12345678910111213141516171819202122232425262728
class Rectangle { height; width; constructor(height, width) { this.height = height; this.width = width; console.log('Rectangle created'); } rotate() { side = this.width; this.width = this.height this.height = side; console.log('Now rectangle has width', this.width, 'and height', this.height); } } class Square extends Rectangle{ constructor(size){ super(size, size); console.log('Square created'); } rotate() { console.log('Rotating square does not change it'); } } square = new Square(5); square.rotate();
copy

Here, if you rotate the square, nothing changes, so we'll override this function to only output the message, not change the sides.

In case if you want to use methods from parent’s class, use super keyword again. Let's use increase() method from Rectangle class inside increaseTwice() from Square class.

12345678910111213141516171819202122232425262728
class Rectangle { height; width; constructor(height, width) { this.height = height; this.width = width; console.log('Rectangle created'); } increase(num) { this.width *= num; this.height *= num console.log('Now figure has width', this.width, 'and height', this.height); } } class Square extends Rectangle{ constructor(size){ super(size, size); console.log('Square created'); } increaseTwice() { super.increase(2); } } square = new Square(5); square.increase(4); square.increaseTwice();
copy
Tarefa
test

Swipe to show code editor

Let's place our Figures in the boxes. Add to the parent's class function box(), which outputs the message I am a Rectangle, and I need a box of size won h, where w and h are width and height of the current Rectangle. Then override this function in Square class, so it outputs the message: I am a Square, and I need a box of size son s, and s is a length of square's side.

Create Rectangle and Square objects and call box() method for them.

Overriding attributes

Inside the daughter's class, we can refer to any attributes and methods of the parent's class. In general, there is no sense to override attributes because you can refer them directly from the parent's class. The exception is private attributes: they are accessible only inside the current class, that's why you can't override them.

Switch to desktopMude para o desktop para praticar no mundo realContinue de onde você está usando uma das opções abaixo
Tudo estava claro?

Como podemos melhorá-lo?

Obrigado pelo seu feedback!

Seção 4. Capítulo 3
Switch to desktopMude para o desktop para praticar no mundo realContinue de onde você está usando uma das opções abaixo
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