Passing Structs to the Functions
Functions can work with structures just like with regular variables:
main.c
123456789101112131415161718192021#include <stdio.h> // structure definition typedef struct { char name[50]; } Person; // function to display information about a person void printPerson(Person p) { printf("Name: %s\n", p.name); } int main() { // creating a structure and initializing its values Person person1 = {"John"}; // call a function to display information about a person printPerson(person1); return 0; }
In order for a function to "interact" with a structure, for example, change the fields of an existing structure, the function must accept a pointer to the structure:
main.c
12345678910111213141516171819202122232425262728293031#include <stdio.h> // structure definition Typedef struct { char symbol; }Example; // function for changing the values of structure fields via a pointer void changePoint(Example* ptr, int newSymbol) { // check for NULL pointer if (ptr != NULL) { ptr->symbol = newSymbol; } } int main() { // create the Example structure and a pointer Example ptr1 = {'H'}; Example* ptr = &ptr1; printf("Old symbol: %c | %p\n", ptr1.symbol, &ptr1); // use function to change the field of structures changePoint(ptr, 'y'); printf("New symbol: %c | %p\n", ptr1.symbol, &ptr1); return 0; }
Structures can be created inside functions, and such structures can "live" outside the functions (not locally) if the function returns a pointer to such a structure:
main.c
1234567891011121314151617181920212223242526272829303132#include <stdio.h> #include <stdlib.h> // structure definition typedef struct { int value; }Example; // function creates a structure with the given field Example* CreateStruct(int setVal) { Example* ptr = (Example*)malloc(sizeof(Example)); // check for successful memory allocation if (ptr != NULL) { ptr->value = setVal; return ptr; } } int main() { // use function to create structure Example* ptrToStruct = CreateStruct(23); printf("Value inside struct: %d", ptrToStruct->value); free(ptrToStruct); // free memory return 0; }
Swipe to start coding
- Provide the correct return type and args of the function
- Inside function create a pointer variable and allocate memory for your structure;
- Сreate a pointer to store the address returned by the function;
- Displaying the info about your person;
- Free up the allocated memory.
Oplossing
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Passing Structs to the Functions
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Functions can work with structures just like with regular variables:
main.c
123456789101112131415161718192021#include <stdio.h> // structure definition typedef struct { char name[50]; } Person; // function to display information about a person void printPerson(Person p) { printf("Name: %s\n", p.name); } int main() { // creating a structure and initializing its values Person person1 = {"John"}; // call a function to display information about a person printPerson(person1); return 0; }
In order for a function to "interact" with a structure, for example, change the fields of an existing structure, the function must accept a pointer to the structure:
main.c
12345678910111213141516171819202122232425262728293031#include <stdio.h> // structure definition Typedef struct { char symbol; }Example; // function for changing the values of structure fields via a pointer void changePoint(Example* ptr, int newSymbol) { // check for NULL pointer if (ptr != NULL) { ptr->symbol = newSymbol; } } int main() { // create the Example structure and a pointer Example ptr1 = {'H'}; Example* ptr = &ptr1; printf("Old symbol: %c | %p\n", ptr1.symbol, &ptr1); // use function to change the field of structures changePoint(ptr, 'y'); printf("New symbol: %c | %p\n", ptr1.symbol, &ptr1); return 0; }
Structures can be created inside functions, and such structures can "live" outside the functions (not locally) if the function returns a pointer to such a structure:
main.c
1234567891011121314151617181920212223242526272829303132#include <stdio.h> #include <stdlib.h> // structure definition typedef struct { int value; }Example; // function creates a structure with the given field Example* CreateStruct(int setVal) { Example* ptr = (Example*)malloc(sizeof(Example)); // check for successful memory allocation if (ptr != NULL) { ptr->value = setVal; return ptr; } } int main() { // use function to create structure Example* ptrToStruct = CreateStruct(23); printf("Value inside struct: %d", ptrToStruct->value); free(ptrToStruct); // free memory return 0; }
Swipe to start coding
- Provide the correct return type and args of the function
- Inside function create a pointer variable and allocate memory for your structure;
- Сreate a pointer to store the address returned by the function;
- Displaying the info about your person;
- Free up the allocated memory.
Oplossing
Bedankt voor je feedback!
Awesome!
Completion rate improved to 4.17single