Dynamically Allocating Structs
Let's review how to dynamically allocate memory in the C language.
To allocate memory on the heap, use the malloc() function from the stdlib.h library:
<pointer> = (data_type*)malloc(n * sizeof(data_type));
Note
When you dynamically allocate memory for use in your program, that memory remains reserved until you explicitly free it using free().
main.c
12345678910111213141516171819#include <stdio.h> #include <stdlib.h> // structure definition struct Example { int someValue[20]; // int = 4 bytes, 20 * 4 = 80 bytes }; int main() { // allocating memory for Example structure struct Example* pExample = (struct Example*)malloc(sizeof(struct Example)); printf("Allocating memory = %zu bytes\n", sizeof(*pExample)); // freeing memory free(pExample); return 0; }
If a structure contains several fields of different data types, the compiler will equalize the size of the fields so that the structure is "conveniently" stored in memory.
After the completed job, pay attention to how many bytes are allocated for the structure with the int and char fields. This phenomenon will be discussed later in this course.
Swipe to start coding
- Create a pointer variable and allocate memory for your structure;
- Display the size of structure;
- Fill the fields and display the content of your structure;
- Free up the allocated memory;
- Displaying the values again.
Oplossing
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Dynamically Allocating Structs
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Let's review how to dynamically allocate memory in the C language.
To allocate memory on the heap, use the malloc() function from the stdlib.h library:
<pointer> = (data_type*)malloc(n * sizeof(data_type));
Note
When you dynamically allocate memory for use in your program, that memory remains reserved until you explicitly free it using free().
main.c
12345678910111213141516171819#include <stdio.h> #include <stdlib.h> // structure definition struct Example { int someValue[20]; // int = 4 bytes, 20 * 4 = 80 bytes }; int main() { // allocating memory for Example structure struct Example* pExample = (struct Example*)malloc(sizeof(struct Example)); printf("Allocating memory = %zu bytes\n", sizeof(*pExample)); // freeing memory free(pExample); return 0; }
If a structure contains several fields of different data types, the compiler will equalize the size of the fields so that the structure is "conveniently" stored in memory.
After the completed job, pay attention to how many bytes are allocated for the structure with the int and char fields. This phenomenon will be discussed later in this course.
Swipe to start coding
- Create a pointer variable and allocate memory for your structure;
- Display the size of structure;
- Fill the fields and display the content of your structure;
- Free up the allocated memory;
- Displaying the values again.
Oplossing
Bedankt voor je feedback!
Awesome!
Completion rate improved to 4.17single