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Leer Challenge: Build letter K | Challenges
JavaScript Ninja
course content

Cursusinhoud

JavaScript Ninja

JavaScript Ninja

1. Basic Controls
2. Advanced Controls
3. Functions
4. Loops
5. If-Else Statements
6. Challenges
7. Array

book
Challenge: Build letter K

Welcome to the "Build Letter K" challenge! In this chapter, you'll put your programming skills to the test by constructing the letter "K" using the Ninja Game.

Before you begin, let's quickly recap the ninja methods and features you've learned:

Ninja Methods:

  • goRight(), goLeft(), goUp(), goDown(): Move the ninja one cell in the specified direction.
  • pickSushi(): Pick up sushi from the map and add it to your inventory.
  • putSushi(): Place sushi from your inventory onto a cell.
  • objectUp(), objectDown(), objectRight(), objectLeft(): Determine the object in the next cell in the specified direction, returning "wall", "sushi", or "empty".

Programming Concepts:

  • Functions: Create reusable blocks of code to perform specific tasks.
  • Decomposition: Break down complex problems into smaller, manageable parts.
  • Loops: Use for and while loops to repeat actions.
  • Conditional Statements: Use if-else statements to make decisions based on conditions.
Taak

Swipe to start coding

Oplossing

Switch to desktopSchakel over naar desktop voor praktijkervaringGa verder vanaf waar je bent met een van de onderstaande opties
Was alles duidelijk?

Hoe kunnen we het verbeteren?

Bedankt voor je feedback!

Sectie 6. Hoofdstuk 1
js

ninja.js

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book
Challenge: Build letter K

Welcome to the "Build Letter K" challenge! In this chapter, you'll put your programming skills to the test by constructing the letter "K" using the Ninja Game.

Before you begin, let's quickly recap the ninja methods and features you've learned:

Ninja Methods:

  • goRight(), goLeft(), goUp(), goDown(): Move the ninja one cell in the specified direction.
  • pickSushi(): Pick up sushi from the map and add it to your inventory.
  • putSushi(): Place sushi from your inventory onto a cell.
  • objectUp(), objectDown(), objectRight(), objectLeft(): Determine the object in the next cell in the specified direction, returning "wall", "sushi", or "empty".

Programming Concepts:

  • Functions: Create reusable blocks of code to perform specific tasks.
  • Decomposition: Break down complex problems into smaller, manageable parts.
  • Loops: Use for and while loops to repeat actions.
  • Conditional Statements: Use if-else statements to make decisions based on conditions.
Taak

Swipe to start coding

Oplossing

Switch to desktopSchakel over naar desktop voor praktijkervaringGa verder vanaf waar je bent met een van de onderstaande opties
Was alles duidelijk?

Hoe kunnen we het verbeteren?

Bedankt voor je feedback!

Sectie 6. Hoofdstuk 1
Switch to desktopSchakel over naar desktop voor praktijkervaringGa verder vanaf waar je bent met een van de onderstaande opties
Onze excuses dat er iets mis is gegaan. Wat is er gebeurd?
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