Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Leer Creating Animated Sprites | Animation and Containers
Quizzes & Challenges
Quizzes
Challenges
/
JavaScript PixiJS Game Graphics Foundations

bookCreating Animated Sprites

index.html

index.html

copy

When you build an animated sprite in PixiJS, you use a sequence of textures that represent each animation frame. The PIXI.AnimatedSprite class allows you to easily create and control these frame-based animations. You can adjust the animation's speed by setting the animationSpeed property; a higher value means the frames advance faster, while a lower value slows the animation down. By default, the animation will loop—meaning it restarts automatically after reaching the last frame. You can control this behavior using the loop property. Setting loop to false makes the animation play just once and then stop on the final frame. To start the animation, call the play() method. You can also pause or stop the animation as needed to control playback in your game logic.

question mark

In PixiJS, what does setting the animation's loop property to false do?

Select the correct answer

Was alles duidelijk?

Hoe kunnen we het verbeteren?

Bedankt voor je feedback!

Sectie 2. Hoofdstuk 2

Vraag AI

expand

Vraag AI

ChatGPT

Vraag wat u wilt of probeer een van de voorgestelde vragen om onze chat te starten.

Awesome!

Completion rate improved to 5.88

bookCreating Animated Sprites

Veeg om het menu te tonen

index.html

index.html

copy

When you build an animated sprite in PixiJS, you use a sequence of textures that represent each animation frame. The PIXI.AnimatedSprite class allows you to easily create and control these frame-based animations. You can adjust the animation's speed by setting the animationSpeed property; a higher value means the frames advance faster, while a lower value slows the animation down. By default, the animation will loop—meaning it restarts automatically after reaching the last frame. You can control this behavior using the loop property. Setting loop to false makes the animation play just once and then stop on the final frame. To start the animation, call the play() method. You can also pause or stop the animation as needed to control playback in your game logic.

question mark

In PixiJS, what does setting the animation's loop property to false do?

Select the correct answer

Was alles duidelijk?

Hoe kunnen we het verbeteren?

Bedankt voor je feedback!

Sectie 2. Hoofdstuk 2
some-alt