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学ぶ The Worst Possible Idea | Ideation Techniques
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Introduction to Game Design

bookThe Worst Possible Idea

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Sometimes, the best way to spark creativity is by doing the exact opposite of what we aim for. This method, called The Worst Possible Idea, involves brainstorming as many terrible ideas as possible. Then, we analyze what makes them bad and identify their opposites—turning flaws into strengths. This approach is not only fun and engaging but also serves as a great icebreaker for teams, encouraging open participation and reducing the fear of sharing ideas.

The point of this method is to explore design areas that we otherwise wouldn’t if we were solely focused on good ideas. Through discussion and analysis we gain a better understanding of the problem space.

Suppose we are designing a first-person shooter and ask, how might we add variation to weapons? A terrible idea could be a gun that only harms the player and heals enemies. By discussing this, we might find it counterproductive but discover new possibilities—like a weapon that is ultra-powerful but also damages the player or one that heals specific enemies instead of hurting them. The key is to challenge assumptions, explore unexpected ideas, and create more fun, engaging gameplay.

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What is the main purpose of The Worst Possible Idea method?

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