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学ぶ Building the Play Screen | Building Your First Game Flip Cards
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Game Development with Cursor

bookBuilding the Play Screen

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Once the player chooses a topic, the game requires a play screen where the real action takes place. This is the heart of the memory challenge, with all the cards laid out for matching.

On the play screen, you'll:

  1. Show a friendly header and a small label with the chosen topic;
  2. Display a centered board with 20 cards (10 matching pairs) based on that topic's emojis;
  3. Start with all cards face-down;
  4. Add smooth 3D flip animations when a card is tapped;
  5. Keep gameplay logic simple:
    • If two flipped cards match → they stay open;
    • If they don't match → they flip back after a short delay;
    • While two cards are being checked, no other cards can flip.
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What happens when two cards are flipped and they match?

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