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学ぶ Introduction to UV Unwrapping | Materials, Texturing and Surface Shading
Introduction to Blender 3D

bookIntroduction to UV Unwrapping

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Definition

UV Unwrapping is the process of unfolding a 3D object into a flat 2D representation, called a UV map, which defines how a 2D texture is applied to the surface of the 3D model. This technique is essential for accurately placing complex materials, such as texture maps, on a model.

The UV map determines where the texture will be displayed on the object.

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Note

UV unwrapping is like cutting a box and laying it flat to paste an image onto it.

Seams in UV Editing

Seams define where a 3D model is split to create its UV map. They should be placed strategically, following the natural breaks of the object.

For hard-surface models with sharp edges, place seams along those edges to keep the texture flow consistent. For organic models like characters, position seams in less visible areas—for example, under clothing or along natural creases—to maintain texture realism.

UV unwrapping provides precise control over how textures are mapped to the model. Proper unwrapping and thoughtful seam placement help align textures cleanly and minimize distortion or stretching.

Although you can apply textures without unwrapping, UV unwrapping offers full control over how the texture appears on the model.

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