Navigating the Blender Interface and Using Object Mode
The left panel contains the toolbar, which changes based on the current mode (object, sculpt, texture paint, etc). Now we will use the object mode. The three most important tools in object mode are the move, rotate, and scale tools.
You can use hotkeys to quickly access these tools: by x
, y
, or z
to constrain to an axis. The Transform panel in the sidebar provides precise control over object transformations.
Adding New Objects
Press Shift + A
or use the 3D viewport menu to add new objects, called primitives (meshes, curves, lights, etc.). They are the basic building blocks of a Blender scene.
After adding an object, you can customize its properties, like the number of sides on a cylinder. Press F9
to reopen the properties menu if it closes, as long as you haven't edited the object yet.
Hotkeys
Hotkeys are shortcuts used in Blender. Keep in mind that you can customize the keymap in Preferences to suit your workflow. You can find full documentation here:
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Navigating the Blender Interface and Using Object Mode
Scorri per mostrare il menu
The left panel contains the toolbar, which changes based on the current mode (object, sculpt, texture paint, etc). Now we will use the object mode. The three most important tools in object mode are the move, rotate, and scale tools.
You can use hotkeys to quickly access these tools: by x
, y
, or z
to constrain to an axis. The Transform panel in the sidebar provides precise control over object transformations.
Adding New Objects
Press Shift + A
or use the 3D viewport menu to add new objects, called primitives (meshes, curves, lights, etc.). They are the basic building blocks of a Blender scene.
After adding an object, you can customize its properties, like the number of sides on a cylinder. Press F9
to reopen the properties menu if it closes, as long as you haven't edited the object yet.
Hotkeys
Hotkeys are shortcuts used in Blender. Keep in mind that you can customize the keymap in Preferences to suit your workflow. You can find full documentation here:
Grazie per i tuoi commenti!