Introduction to Rigging
Rigging is the process of preparing a character for animation by binding its mesh to an armature, which serves as the character's skeleton.
In Blender, armatures consist of bones that dictate the movement of the character, similar to real bones in a skeleton.
Tutto è chiaro?
Grazie per i tuoi commenti!
Sezione 4. Capitolo 1
Chieda ad AI
Chieda ad AI
Chieda pure quello che desidera o provi una delle domande suggerite per iniziare la nostra conversazione
Awesome!
Completion rate improved to 5.88
Introduction to Rigging
Scorri per mostrare il menu
Rigging is the process of preparing a character for animation by binding its mesh to an armature, which serves as the character's skeleton.
In Blender, armatures consist of bones that dictate the movement of the character, similar to real bones in a skeleton.
Tutto è chiaro?
Grazie per i tuoi commenti!
Sezione 4. Capitolo 1