 Challenge: Conditionals and Logic
Challenge: Conditionals and Logic
Let's practice using conditionals and logic in Kotlin!
In this task, you need to determine the type of a variable and write conditional statements to print different messages based on the variable's value. You will be provided with a variable score. Depending on the value of score, you will print:
- "Excellent" if scoreis greater than or equal to 90
- "Good" if scoreis between 75 and 89
- "Average" if scoreis between 50 and 74
- "Poor" if scoreis less than 50
First, declare the score variable and assign it a value. Then, use conditional statements to print the appropriate message to the console.
Main.kt
1234567891011121314fun main() { var score: Int = ___ // Use if-else statements to print the appropriate message based on the score if (___) { println("Excellent") } else if (___) { println("Good") } else if (___) { println("Average") } else { println("Poor") } }
- Assign a value to the scorevariable.
- Complete the conditions in the if-else statements to check the value of score.
- Print the appropriate message based on the value of score.
1234567891011121314fun main() { var score: Int = 85 // Use if-else statements to print the appropriate message based on the score if (score >= 90) { println("Excellent") } else if (score >= 75) { println("Good") } else if (score >= 50) { println("Average") } else { println("Poor") } }
Run the code to test different values of score and see the different messages printed to the console!
Merci pour vos commentaires !
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Challenge: Conditionals and Logic
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Let's practice using conditionals and logic in Kotlin!
In this task, you need to determine the type of a variable and write conditional statements to print different messages based on the variable's value. You will be provided with a variable score. Depending on the value of score, you will print:
- "Excellent" if scoreis greater than or equal to 90
- "Good" if scoreis between 75 and 89
- "Average" if scoreis between 50 and 74
- "Poor" if scoreis less than 50
First, declare the score variable and assign it a value. Then, use conditional statements to print the appropriate message to the console.
Main.kt
1234567891011121314fun main() { var score: Int = ___ // Use if-else statements to print the appropriate message based on the score if (___) { println("Excellent") } else if (___) { println("Good") } else if (___) { println("Average") } else { println("Poor") } }
- Assign a value to the scorevariable.
- Complete the conditions in the if-else statements to check the value of score.
- Print the appropriate message based on the value of score.
1234567891011121314fun main() { var score: Int = 85 // Use if-else statements to print the appropriate message based on the score if (score >= 90) { println("Excellent") } else if (score >= 75) { println("Good") } else if (score >= 50) { println("Average") } else { println("Poor") } }
Run the code to test different values of score and see the different messages printed to the console!
Merci pour vos commentaires !