Building the Play Screen
Once the player chooses a topic, the game requires a play screen where the real action takes place. This is the heart of the memory challenge, with all the cards laid out for matching.
On the play screen, we'll:
- Show a friendly header and a small label with the chosen topic;
- Display a centered board with 20 cards (10 matching pairs) based on that topic's emojis;
- Start with all cards face-down;
- Add smooth 3D flip animations when a card is tapped;
- Keep gameplay logic simple:
- If two flipped cards match → they stay open;
- If they don't match → they flip back after a short delay;
- While two cards are being checked, no other cards can flip.
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Can you explain how the card matching logic works in more detail?
What are some tips for designing the 3D flip animation?
How can I make sure the play screen looks good on both phones and laptops?
Awesome!
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Building the Play Screen
Pyyhkäise näyttääksesi valikon
Once the player chooses a topic, the game requires a play screen where the real action takes place. This is the heart of the memory challenge, with all the cards laid out for matching.
On the play screen, we'll:
- Show a friendly header and a small label with the chosen topic;
- Display a centered board with 20 cards (10 matching pairs) based on that topic's emojis;
- Start with all cards face-down;
- Add smooth 3D flip animations when a card is tapped;
- Keep gameplay logic simple:
- If two flipped cards match → they stay open;
- If they don't match → they flip back after a short delay;
- While two cards are being checked, no other cards can flip.
Kiitos palautteestasi!