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Oppiskele Adding Points and Game Over | Creating a Catching Game Pack the Bag
Build Games with Cursor AI

bookAdding Points and Game Over

Catching supplies is fun, but it gets even better when items have different roles. Let's add points, lives, and a cheerful game over screen to make the challenge feel more realistic.

The falling items won't all behave the same. Some will be good, some bad, and one especially rare and valuable.

Here's what we'll add:

Game over pop-up

  • Triggers when lives reach 0 or after a short timer (30s) runs out;
  • Shows the final score;
  • Has two buttons: "Play Again" and "Back Home".
question mark

In our game, what happens when the player catches a bad item, such as a smelly sock?

Select the correct answer

Oliko kaikki selvää?

Miten voimme parantaa sitä?

Kiitos palautteestasi!

Osio 2. Luku 3

Kysy tekoälyä

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Kysy tekoälyä

ChatGPT

Kysy mitä tahansa tai kokeile jotakin ehdotetuista kysymyksistä aloittaaksesi keskustelumme

Suggested prompts:

Can you explain how the scoring system works in more detail?

What happens when the timer runs out or all lives are lost?

Can you give examples of how the game over pop-up looks and functions?

Awesome!

Completion rate improved to 6.67

bookAdding Points and Game Over

Pyyhkäise näyttääksesi valikon

Catching supplies is fun, but it gets even better when items have different roles. Let's add points, lives, and a cheerful game over screen to make the challenge feel more realistic.

The falling items won't all behave the same. Some will be good, some bad, and one especially rare and valuable.

Here's what we'll add:

Game over pop-up

  • Triggers when lives reach 0 or after a short timer (30s) runs out;
  • Shows the final score;
  • Has two buttons: "Play Again" and "Back Home".
question mark

In our game, what happens when the player catches a bad item, such as a smelly sock?

Select the correct answer

Oliko kaikki selvää?

Miten voimme parantaa sitä?

Kiitos palautteestasi!

Osio 2. Luku 3
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