Adding Points and Game Over
Catching supplies is fun, but it gets even better when items have different roles. Let's add points, lives, and a cheerful game over screen to make the challenge feel more realistic.
The falling items won't all behave the same. Some will be good, some bad, and one especially rare and valuable.
Here's what we'll add:
Game over pop-up
- Triggers when lives reach 0 or after a short timer (30s) runs out;
- Shows the final score;
- Has two buttons: "Play Again" and "Back Home".
Kiitos palautteestasi!
Kysy tekoälyä
Kysy tekoälyä
Kysy mitä tahansa tai kokeile jotakin ehdotetuista kysymyksistä aloittaaksesi keskustelumme
Can you explain how the scoring system works in more detail?
What happens when the timer runs out or all lives are lost?
Can you give examples of how the game over pop-up looks and functions?
Awesome!
Completion rate improved to 6.67
Adding Points and Game Over
Pyyhkäise näyttääksesi valikon
Catching supplies is fun, but it gets even better when items have different roles. Let's add points, lives, and a cheerful game over screen to make the challenge feel more realistic.
The falling items won't all behave the same. Some will be good, some bad, and one especially rare and valuable.
Here's what we'll add:
Game over pop-up
- Triggers when lives reach 0 or after a short timer (30s) runs out;
- Shows the final score;
- Has two buttons: "Play Again" and "Back Home".
Kiitos palautteestasi!