Notice: This page requires JavaScript to function properly.
Please enable JavaScript in your browser settings or update your browser.
Lernen Different types of Prototypes | Prototyping
Einführung in das Game Design

Different types of Prototypes

Swipe um das Menü anzuzeigen

Prototyping is an essential part of game development, allowing teams to test ideas, validate mechanics, and refine designs before full production. There are three main types of prototypes: Lo-fi, Mid-fi, and Hi-fi. Each serves a specific purpose in the development cycle.

Lo-fi prototypes can take many forms they can be a sketch, a set of categorized post-it notes, a recording of a dialogue, or even a block-out level in a game engine. For example, if you want to create a new weapon for your player character, you start with a lo-fi prototype. Instead of designing a detailed 3D mesh, you first focus on the weapon’s physics and behavior in the game engine. You test it to ensure it works as expected within your game’s context. Once it performs as intended, you move on to designing the 3D mesh and refining the prototype into a hi-fi version.

Start with simple tools like pen & paper or post-its for lo-fi prototyping. Experiment, refine, and only move to a game engine once the core idea feels solid. Gradually evolve your prototype from lo-fi to mid-fi and eventually hi-fi. The next chapters will cover common lo-fi prototyping methods.
question mark

What is the main purpose of prototyping in game development?

Wählen Sie die richtige Antwort aus

War alles klar?

Wie können wir es verbessern?

Danke für Ihr Feedback!

Abschnitt 4. Kapitel 1

Fragen Sie AI

expand

Fragen Sie AI

ChatGPT

Fragen Sie alles oder probieren Sie eine der vorgeschlagenen Fragen, um unser Gespräch zu beginnen

Abschnitt 4. Kapitel 1
some-alt