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Læringsspor Spiludvikling med Unity - Online-undervisning med certifikat
Spiludvikling med Unity
Spiludvikling med Unity
Beginner
4.4
8 reviews
46 Learners
Updated 08/2025
Har du nogensinde spillet spil? Jeg tror, at i vores tid har alle mindst én gang startet computerspil og nydt den virtuelle verden af disse digitale k…
165
Chapters
18
Learning hours
164
Assignments
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Shareable Certificate
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Hvad du vil lære

Understanding C# syntax and basic operations
Creating and using arrays for data management
Building a Flappy Bird game in Unity
Working with variables and data types in C#
Defining and using methods in C# programs
Implementing game physics and player controls
Implementing control structures and loops in C#
Mastering object-oriented programming concepts
Designing UI and adding sounds in Unity games
Learning track content
Arrays er en vigtig del af ethvert programmeringssprog, da de gør det muligt at gruppere og manipulere store mængder af lignende data. I dette afsnit lærer vi om arrays og hvordan de kan anvendes i praktiske sammenhænge.
Dette afsnit introducerer essentielle datastrukturer, herunder lister og ordbøger, samt teknikker til læsning fra og skrivning til filer. Det dækker også grundlæggende fejlbehandlingspraksis til håndtering af uventede problemer, der kan opstå under programudførelse.
Objektorienteret programmering (OOP) introducerer en metode til at strukturere software omkring objekter, der kombinerer data og adfærd. Materialet forklarer de grundlæggende principper for OOP, demonstrerer hvordan de kan anvendes i programdesign, og tilbyder praktiske øvelser for at styrke forståelsen gennem praktisk problemløsning.
Materialet udvider kernebegreberne inden for objektorienteret programmering (OOP) ved at introducere avancerede koncepter, der styrker både design- og implementeringsevner. Emnerne omfatter håndtering af objektlivscyklusser med destruktører, forbedring af klassedesign gennem adgangsmodifikatorer, udvidelse af funktionalitet ved brug af afledte klasser samt anvendelse af metodeoverbelastning for øget fleksibilitet. Samlet set danner disse koncepter grundlaget for at opbygge robuste, vedligeholdelsesvenlige og skalerbare objektorienterede systemer.
Dette kapitel giver en dybdegående udforskning af de grundlæggende principper for objektorienteret programmering (OOP). Materialet lægger vægt på praktiske anvendelser og konkrete eksempler for at styrke forståelsen. Centrale begreber, der tidligere er introduceret, gennemgås mere detaljeret og kombineres for at opbygge et mere omfattende perspektiv på objektorienteret design.
Discover what Unity is and how it's used through a concise video. Learn how to download Unity with step-by-step instructions accompanied by visuals. Follow along as we create a project and scene in Unity. Explore the Unity interface, including Hierarchy, Project, Console, Scene, Game, and Inspector, through an engaging video with a quizzes.
Embark on your game development journey with Unity Essentials. Learn scripting basics, explore components, manipulate GameObjects, master object transformations, capture player input, and move your first player.
Grasp foundational concepts in gaming physics, including time.deltaTime's role for smooth gameplay. Learn to utilize Rigidbody components effectively and implement collision detection techniques. Explore OnCollisionEnter and OnTriggerEnter methods' uses. Apply these skills practically by guiding a bird character through a Flappy Bird-style game, mastering movement and collision detection.
Discover how to design interfaces and incorporate sounds into your games. Begin by mastering UI basics and creating elements. Explore specific UI designs like texts and buttons. Connect different game scenes and add a main menu to your game. Enhance gameplay with immersive sound effects, utilizing a dedicated sound manager for optimal control and organization.
Enhance your game's visuals by updating designs and incorporating basic particle systems and post-processing effects. Improve the overall design for a better player experience. Finally, export your game and conduct thorough testing to ensure quality.
We will create a full behavior for the player and animate it. The player will be able to move, jump, and attack using different techniques, such as the Rigidbody2D for movement and triggers for attacks and interactions.
We will create the Boss AI and define its behavior based on the player's proximity. When the player is at a long distance, the Boss will either send a projectile or move toward the player. If the player is nearby, the Boss will attack with its weapon. Additionally, when the Boss's health drops below 40%, it will enter a rage state and unleash different, more aggressive attacks.
We will implement major improvements to the game, including adding particles and effects to enhance the overall feel. Additionally, we'll create UI elements such as the main menu and health bar, and ensure they are controllable. Finally, we'll export the game and test it.
We will revisit the game we created in the previous Unity course (Flappy Bird) and enhance it. We'll add random generation, synchronize the background movement with the player, and dynamically move obstacles, creating an endless gameplay experience.
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