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What’s a Good Enemy? | Enemy Behavior
Fighting Game in Unity
course content

Course Content

Fighting Game in Unity

Fighting Game in Unity

1. Unity Animation System
2. Player Behavior
3. Enemy Behavior
4. Improve the Game
5. Improve the Flappy Bird Game

book
What’s a Good Enemy?

Adaptability

The AI should be able to adapt to the player's actions and strategies. This could involve adjusting tactics, changing behaviors, or even learning from the player's actions over time.

Variety

A diverse range of enemy behaviors keeps gameplay interesting and prevents encounters from becoming repetitive. Different enemies might employ distinct tactics, move patterns, and attack styles.

Balance

The AI should provide an appropriate level of challenge for players of varying skill levels. This requires careful tuning to ensure that encounters are neither too easy nor too difficult.

Feedback

Clear visual and audio cues help players understand the AI's actions and intentions. This could include animations, sound effects, and UI elements that provide feedback on the enemy's state and behavior.

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Section 3. Chapter 1
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