Course Content
Game Design Introduction
Game Design Introduction
Wizard of Oz-ing
This is another one of my favorites; you create an illusion for your users that they’re interacting with a complete product, but behind the curtain, you’re manually handling parts of the process. It’s a bit like the famous Wizard of Oz—hence the name!
Here’s how you do it:
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Plan Your Illusion: Decide which part of your product or service you want to test. Figure out what you need to fake to make it seem real to the user. This could be anything from an in-game chatbox, a new feature, or a complex algorithm.
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Set Up Your Behind-the-Scenes Magic: Create a setup where you or your team can manually handle the parts that aren’t automated yet. For example, if you’re testing a chatbox, you might have someone responding to messages in real-time, but the user thinks it’s another player.
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Recruit Participants: Find users who are willing to test your product. They should be unaware of the manual intervention happening behind the scenes—that’s the magic of it!
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Run the Test: Let your users interact with the product as they normally would. Observe their behavior, gather feedback, and take note of any issues or points of confusion.
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Gather Insights: After the test, analyze the feedback and data you collected. What did the users like? Where did they struggle? What improvements can you make based on their experience?
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Refine and Repeat: Use the insights you’ve gathered to refine your concept. You can run multiple rounds of Wizard of Oz testing to continuously improve your product before investing in full development.
Wizard of Oz testing is awesome because it allows you to validate ideas and get real user feedback without having to build everything from scratch. It’s a low-cost, high-impact way to experiment and innovate. So next time you’ve got a big idea but don’t want to dive into development just yet, try Wizard of Oz testing—it’s like having a sneak peek into the future of your product!
Thanks for your feedback!