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Symbols 3/3 | Data Types and Variables
Introduction to JavaScript (staging)
course content

Course Content

Introduction to JavaScript (staging)

Introduction to JavaScript (staging)

1. Introduction
2. JavaScript syntax
3. Data Types and Variables

Symbols 3/3

Accessing the Description of the <code class="go3679463865">Symbol()</code>

We can access the description of the symbol by calling the .description method.

12
let firstName = Symbol('Michael'); console.log(firstName.description);
copy

Task

Create two symbols personName and personAdress by using Symbol() give them the description of Name and Address and display their descriptions.

Task

Create two symbols personName and personAdress by using Symbol() give them the description of Name and Address and display their descriptions.

Summary

  • Symbol is a primitive data type that is used to create a unique identifier.
  • We use the global Symbol() function to create symbols.
  • We can provide a description to a Symbol() function as an optional argument.
  • The description of the symbol can be accessed through the .description property.

Switch to desktop for real-world practiceContinue from where you are using one of the options below

Everything was clear?

Section 3. Chapter 29
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Symbols 3/3

Accessing the Description of the <code class="go3679463865">Symbol()</code>

We can access the description of the symbol by calling the .description method.

12
let firstName = Symbol('Michael'); console.log(firstName.description);
copy

Task

Create two symbols personName and personAdress by using Symbol() give them the description of Name and Address and display their descriptions.

Task

Create two symbols personName and personAdress by using Symbol() give them the description of Name and Address and display their descriptions.

Summary

  • Symbol is a primitive data type that is used to create a unique identifier.
  • We use the global Symbol() function to create symbols.
  • We can provide a description to a Symbol() function as an optional argument.
  • The description of the symbol can be accessed through the .description property.

Switch to desktop for real-world practiceContinue from where you are using one of the options below

Everything was clear?

Section 3. Chapter 29
toggle bottom row

Symbols 3/3

Accessing the Description of the <code class="go3679463865">Symbol()</code>

We can access the description of the symbol by calling the .description method.

12
let firstName = Symbol('Michael'); console.log(firstName.description);
copy

Task

Create two symbols personName and personAdress by using Symbol() give them the description of Name and Address and display their descriptions.

Task

Create two symbols personName and personAdress by using Symbol() give them the description of Name and Address and display their descriptions.

Summary

  • Symbol is a primitive data type that is used to create a unique identifier.
  • We use the global Symbol() function to create symbols.
  • We can provide a description to a Symbol() function as an optional argument.
  • The description of the symbol can be accessed through the .description property.

Switch to desktop for real-world practiceContinue from where you are using one of the options below

Everything was clear?

Accessing the Description of the <code class="go3679463865">Symbol()</code>

We can access the description of the symbol by calling the .description method.

12
let firstName = Symbol('Michael'); console.log(firstName.description);
copy

Task

Create two symbols personName and personAdress by using Symbol() give them the description of Name and Address and display their descriptions.

Summary

  • Symbol is a primitive data type that is used to create a unique identifier.
  • We use the global Symbol() function to create symbols.
  • We can provide a description to a Symbol() function as an optional argument.
  • The description of the symbol can be accessed through the .description property.

Switch to desktop for real-world practiceContinue from where you are using one of the options below
Section 3. Chapter 29
Switch to desktop for real-world practiceContinue from where you are using one of the options below
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