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Learn Return Custom Data Types | Function Return Values Specification
C++ Functions

bookReturn Custom Data Types

You can return custom structures and classes from functions. When you return an instance of a struct or class from a function, you essentially return a copy of the object ( the same as returning simple data types).

This allows you to encapsulate related data and behavior within a single structure or class instance, pass it around between functions, or use it in different parts of your program.

To return a structure/class, you must use the structure/class name as a type specifier in the function signature.

main.cpp

main.cpp

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#include <iostream> // Define a custom structure called Person struct Person { std::string name; int age; }; // Function that returns a Person object Person create_person(const std::string name, const int age) { return Person { name, age }; } int main() { // Call the function to create a Person object Person person = create_person("Alice", 30); // Access and print the attributes of the returned Person object std::cout << "Name: " << person.name << std::endl; std::cout << "Age: " << person.age << std::endl; }

This code defines a custom structure Person with two fields: name and age. The create_person() function creates and returns a Person object initialized with the given values. In main(), the function is called to create a Person instance, and the object’s details are printed to the console.

question mark

Which function signature correctly returns an object of the Person structure?

Select the correct answer

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SectionΒ 3. ChapterΒ 3

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bookReturn Custom Data Types

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You can return custom structures and classes from functions. When you return an instance of a struct or class from a function, you essentially return a copy of the object ( the same as returning simple data types).

This allows you to encapsulate related data and behavior within a single structure or class instance, pass it around between functions, or use it in different parts of your program.

To return a structure/class, you must use the structure/class name as a type specifier in the function signature.

main.cpp

main.cpp

copy
1234567891011121314151617181920212223
#include <iostream> // Define a custom structure called Person struct Person { std::string name; int age; }; // Function that returns a Person object Person create_person(const std::string name, const int age) { return Person { name, age }; } int main() { // Call the function to create a Person object Person person = create_person("Alice", 30); // Access and print the attributes of the returned Person object std::cout << "Name: " << person.name << std::endl; std::cout << "Age: " << person.age << std::endl; }

This code defines a custom structure Person with two fields: name and age. The create_person() function creates and returns a Person object initialized with the given values. In main(), the function is called to create a Person instance, and the object’s details are printed to the console.

question mark

Which function signature correctly returns an object of the Person structure?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 3. ChapterΒ 3
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