Return Custom Data Types
You can return custom structures and classes from functions. When you return an instance of a struct or class from a function, you essentially return a copy of the object ( the same as returning simple data types).
This allows you to encapsulate related data and behavior within a single structure or class instance, pass it around between functions, or use it in different parts of your program.
To return a structure/class, you must use the structure/class name as a type specifier in the function signature.
main.cpp
1234567891011121314151617181920212223#include <iostream> // Define a custom structure called Person struct Person { std::string name; int age; }; // Function that returns a Person object Person create_person(const std::string name, const int age) { return Person { name, age }; } int main() { // Call the function to create a Person object Person person = create_person("Alice", 30); // Access and print the attributes of the returned Person object std::cout << "Name: " << person.name << std::endl; std::cout << "Age: " << person.age << std::endl; }
This code defines a custom structure Person with two fields: name and age. The create_person() function creates and returns a Person object initialized with the given values. In main(), the function is called to create a Person instance, and the objectβs details are printed to the console.
Thanks for your feedback!
Ask AI
Ask AI
Ask anything or try one of the suggested questions to begin our chat
Awesome!
Completion rate improved to 5
Return Custom Data Types
Swipe to show menu
You can return custom structures and classes from functions. When you return an instance of a struct or class from a function, you essentially return a copy of the object ( the same as returning simple data types).
This allows you to encapsulate related data and behavior within a single structure or class instance, pass it around between functions, or use it in different parts of your program.
To return a structure/class, you must use the structure/class name as a type specifier in the function signature.
main.cpp
1234567891011121314151617181920212223#include <iostream> // Define a custom structure called Person struct Person { std::string name; int age; }; // Function that returns a Person object Person create_person(const std::string name, const int age) { return Person { name, age }; } int main() { // Call the function to create a Person object Person person = create_person("Alice", 30); // Access and print the attributes of the returned Person object std::cout << "Name: " << person.name << std::endl; std::cout << "Age: " << person.age << std::endl; }
This code defines a custom structure Person with two fields: name and age. The create_person() function creates and returns a Person object initialized with the given values. In main(), the function is called to create a Person instance, and the objectβs details are printed to the console.
Thanks for your feedback!