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Learn Scaling and Rotating Images | Images and Text on the Canvas
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Interactive Canvas Development with Fabric.js

bookScaling and Rotating Images

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Scaling and rotating images in Fabric.js is straightforward once you understand the use of the scaleX, scaleY, and angle properties on image objects. When you add an image to the canvas, you can change the size of the image by adjusting its scaleX and scaleY values. Increasing these values will make the image larger, while decreasing them will shrink the image. To rotate an image, you modify its angle property. This value is measured in degrees, and changing it will rotate the image clockwise or counterclockwise around its center. After changing these properties, always call canvas.requestRenderAll() to update the canvas and see the transformation take effect.

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In Fabric.js, which property would you adjust to rotate an image object?

Select the correct answer

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SectionΒ 2. ChapterΒ 2

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bookScaling and Rotating Images

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index.html

index.html

copy

Scaling and rotating images in Fabric.js is straightforward once you understand the use of the scaleX, scaleY, and angle properties on image objects. When you add an image to the canvas, you can change the size of the image by adjusting its scaleX and scaleY values. Increasing these values will make the image larger, while decreasing them will shrink the image. To rotate an image, you modify its angle property. This value is measured in degrees, and changing it will rotate the image clockwise or counterclockwise around its center. After changing these properties, always call canvas.requestRenderAll() to update the canvas and see the transformation take effect.

question mark

In Fabric.js, which property would you adjust to rotate an image object?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 2. ChapterΒ 2
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