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Learn Behavioral Design Patterns | Design Patterns and Practices
Software Architecture

book Behavioral Design Patterns

Behavioral design patterns define how objects communicate and interact. They clarify responsibilities between components and streamline communication, making code easier to extend and maintain.

The Observer Pattern

This pattern sets up a one-to-many dependency, so when one object changes state, all dependents are notified automatically. It's useful when changes in one object should trigger updates in others. For example, a notification system updating multiple components when a new message arrives.

example.pseudocode

example.pseudocode

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The Strategy Pattern

It defines a family of algorithms, encapsulates them, and makes them interchangeable. It’s useful when behavior must change at runtime. For example, a sorting system choosing different algorithms based on data size or format.

example.pseudocode

example.pseudocode

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The Command Pattern

Turns requests into objects, enabling them to be queued, logged, or undone. It’s common in GUIs and transactional systems. For example, a text editor where Cut, Copy, and Paste are encapsulated with undo/redo support.

example.pseudocode

example.pseudocode

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The Iterator Pattern

This pattern provides a way to traverse a collection without exposing its internal representation. It's useful for lists, trees, or complex structures, keeping iteration logic separate from the data structure itself.

example.pseudocode

example.pseudocode

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These patterns enhance flexibility and communication between components by separating concerns and defining reusable interaction strategies.

question mark

What does the Strategy pattern allow a system to do?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 2. ChapterΒ 4

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book Behavioral Design Patterns

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Behavioral design patterns define how objects communicate and interact. They clarify responsibilities between components and streamline communication, making code easier to extend and maintain.

The Observer Pattern

This pattern sets up a one-to-many dependency, so when one object changes state, all dependents are notified automatically. It's useful when changes in one object should trigger updates in others. For example, a notification system updating multiple components when a new message arrives.

example.pseudocode

example.pseudocode

copy

The Strategy Pattern

It defines a family of algorithms, encapsulates them, and makes them interchangeable. It’s useful when behavior must change at runtime. For example, a sorting system choosing different algorithms based on data size or format.

example.pseudocode

example.pseudocode

copy

The Command Pattern

Turns requests into objects, enabling them to be queued, logged, or undone. It’s common in GUIs and transactional systems. For example, a text editor where Cut, Copy, and Paste are encapsulated with undo/redo support.

example.pseudocode

example.pseudocode

copy

The Iterator Pattern

This pattern provides a way to traverse a collection without exposing its internal representation. It's useful for lists, trees, or complex structures, keeping iteration logic separate from the data structure itself.

example.pseudocode

example.pseudocode

copy

These patterns enhance flexibility and communication between components by separating concerns and defining reusable interaction strategies.

question mark

What does the Strategy pattern allow a system to do?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 2. ChapterΒ 4
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