Course Content
C++ OOP
C++ OOP
Segmentation and Aggregation
When you are creating software that is maintainable and flexible, there is a lot to things to consider in process, especially in object-oriented programming. Composition and aggregation are fundamental concepts that enable the creation of complex systems from simpler components and are parts of encapsulation paradigm.
Composition
Composition is a design technique where a class
contains objects
of other classes
as member variables. These members are vital components of the containing class
and have a strong ownership relationship. When the containing object
is destroyed, its composed parts are also destroyed. For example:
Car
Engine
#include "Engine.h" class Car { public: void Start() { engine.Start(); // Start the engine std::cout << "Car started" << std::endl; } private: Engine engine; // Engine object composition };
The Car
class composes an Engine
object. When a Car
object is created, it automatically creates an Engine
instance as a part of its composition.
Aggregation
Aggregation is another form of object
composition where a class
contains object
of other classes
, but the contained instances have a weaker relationship compared to composition. In aggregation, the contained member classes
can exist independently and may be shared among multiple classes
.
Car
Engine
#include "Engine.h" class Car { public: Car(Engine* engine) : engine(engine) {} void Start() { engine->Start(); // Start the engine std::cout << "Car started" << std::endl; } private: Engine* engine; // Engine object aggregation };
The Car
class aggregates an Engine
object using a pointer. The Car
class does not own the Engine
object; it merely holds a reference to it. This allows the Engine
instance to exist independently of the Car
object and be shared among multiple instances if necessary.
Choosing Between Composition and Aggregation
When designing software systems, it's essential to carefully consider whether to use composition or aggregation based on the relationships between classes and objects.
In the context of a Car
and its Engine
classes, using composition would be more appropriate. Each car typically has its own engine, and the engine is an integral part of the car itself. Additionally, it prevents the Engine
from being shared or reused across multiple car objects
, which also makes sense.
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