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Rules of the Game | Game Word
Beginner Final Project: Hangman
course content

Course Content

Beginner Final Project: Hangman

Beginner Final Project: Hangman

1. Game Word
2. Hints
3. Main Body

Rules of the Game

Rules of the Hangman

Function plan and its connection

Final playable game version

After finishing writing the code we will be able to test our game using the file with words. During the course to test functions, we will have small words lists.

Let's prepare to the Hangman!

First, we need to import libraries needed for work and set new function. This function, which is named load_words() is used to get all words from one given file. During the project, we will name this file word_list.

Use hints if needed!

Task

  1. Import the random library.
  2. Import the string library.
  3. Set new function load_words that will load words from the file.
  4. Set word_list file variable that includes words for the game.
  5. Return word_list variable.

Task

  1. Import the random library.
  2. Import the string library.
  3. Set new function load_words that will load words from the file.
  4. Set word_list file variable that includes words for the game.
  5. Return word_list variable.

Switch to desktop for real-world practiceContinue from where you are using one of the options below

Everything was clear?

Section 1. Chapter 1
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Rules of the Game

Rules of the Hangman

Function plan and its connection

Final playable game version

After finishing writing the code we will be able to test our game using the file with words. During the course to test functions, we will have small words lists.

Let's prepare to the Hangman!

First, we need to import libraries needed for work and set new function. This function, which is named load_words() is used to get all words from one given file. During the project, we will name this file word_list.

Use hints if needed!

Task

  1. Import the random library.
  2. Import the string library.
  3. Set new function load_words that will load words from the file.
  4. Set word_list file variable that includes words for the game.
  5. Return word_list variable.

Task

  1. Import the random library.
  2. Import the string library.
  3. Set new function load_words that will load words from the file.
  4. Set word_list file variable that includes words for the game.
  5. Return word_list variable.

Switch to desktop for real-world practiceContinue from where you are using one of the options below

Everything was clear?

Section 1. Chapter 1
toggle bottom row

Rules of the Game

Rules of the Hangman

Function plan and its connection

Final playable game version

After finishing writing the code we will be able to test our game using the file with words. During the course to test functions, we will have small words lists.

Let's prepare to the Hangman!

First, we need to import libraries needed for work and set new function. This function, which is named load_words() is used to get all words from one given file. During the project, we will name this file word_list.

Use hints if needed!

Task

  1. Import the random library.
  2. Import the string library.
  3. Set new function load_words that will load words from the file.
  4. Set word_list file variable that includes words for the game.
  5. Return word_list variable.

Task

  1. Import the random library.
  2. Import the string library.
  3. Set new function load_words that will load words from the file.
  4. Set word_list file variable that includes words for the game.
  5. Return word_list variable.

Switch to desktop for real-world practiceContinue from where you are using one of the options below

Everything was clear?

Rules of the Hangman

Function plan and its connection

Final playable game version

After finishing writing the code we will be able to test our game using the file with words. During the course to test functions, we will have small words lists.

Let's prepare to the Hangman!

First, we need to import libraries needed for work and set new function. This function, which is named load_words() is used to get all words from one given file. During the project, we will name this file word_list.

Use hints if needed!

Task

  1. Import the random library.
  2. Import the string library.
  3. Set new function load_words that will load words from the file.
  4. Set word_list file variable that includes words for the game.
  5. Return word_list variable.

Switch to desktop for real-world practiceContinue from where you are using one of the options below
Section 1. Chapter 1
Switch to desktop for real-world practiceContinue from where you are using one of the options below
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