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Learn Adding Points and Game Over | Creating a Catching Game Pack the Bag
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bookAdding Points and Game Over

Catching supplies is fun, but it gets even better when items have different roles. Let's add points, lives, and a cheerful game over screen to make the challenge feel more realistic.

The falling items won't all behave the same. Some will be good, some bad, and one especially rare and valuable.

Here's what we'll add:

Game over pop-up

  • Triggers when lives reach 0 or after a short timer (30s) runs out;
  • Shows the final score;
  • Has two buttons: "Play Again" and "Back Home".
question mark

In our game, what happens when the player catches a bad item, such as a smelly sock?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 2. ChapterΒ 3

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bookAdding Points and Game Over

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Catching supplies is fun, but it gets even better when items have different roles. Let's add points, lives, and a cheerful game over screen to make the challenge feel more realistic.

The falling items won't all behave the same. Some will be good, some bad, and one especially rare and valuable.

Here's what we'll add:

Game over pop-up

  • Triggers when lives reach 0 or after a short timer (30s) runs out;
  • Shows the final score;
  • Has two buttons: "Play Again" and "Back Home".
question mark

In our game, what happens when the player catches a bad item, such as a smelly sock?

Select the correct answer

Everything was clear?

How can we improve it?

Thanks for your feedback!

SectionΒ 2. ChapterΒ 3
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