 Unwrapping Techniques
Unwrapping Techniques
Blender offers various automatic UV unwrapping options to save time.
Smart UV Project
Blender automatically determines the optimal way to project textures onto the mesh without requiring manual seam placement.
It has minimal texture stretching when applied at the default settings.
Project from View
This method unwraps UVs based on the current viewport perspective. The entire object is flattened according to how it appears from the userβs perspective in the 3D viewport.
Project from View [Bounds]
This method scales UVs to maximize their size without exceeding the boundaries of the image texture.
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Can you explain the differences between Smart UV Project and Project from View?
When should I use Project from View [Bounds] instead of the other methods?
Are there any tips for minimizing texture stretching with these unwrapping options?
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Unwrapping Techniques
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Blender offers various automatic UV unwrapping options to save time.
Smart UV Project
Blender automatically determines the optimal way to project textures onto the mesh without requiring manual seam placement.
It has minimal texture stretching when applied at the default settings.
Project from View
This method unwraps UVs based on the current viewport perspective. The entire object is flattened according to how it appears from the userβs perspective in the 3D viewport.
Project from View [Bounds]
This method scales UVs to maximize their size without exceeding the boundaries of the image texture.
Thanks for your feedback!